The following uses (↑) (↓) (~) to indicate Buff, Nerf, and
Adjustment.
[Ling] (↑)
We're shifting some of Ling's mobility power to damage to make him
more viable in lower play.
[Passive] (~)
Ling no longer has 15% Crit Chance from the start of the game.
New Effect: Ling gains double Crit Chance from all sources.
[Skill 1] (~)
Cooldown: 10s >> 20s
Energy Cost: 35 >> 30
Extra Crit Chance: 5%-17.5% >>5%-15% (10%-30% considering the
Passive)
[Skill 2] (↑)
Base Damage: 230-305 >> 300-400
[Ultimate] (↑)
New Effect: When Ling touches a Tempest of Blades, the cooldown of
Finch Poise is reduced by 4s.
[Melissa] (↑)
We're optimizing the casting experience of Melissa's Ultimate
while smoothing out her damage spikes against different types of
enemies.
[Passive] (~)
Extra Damage: 150% >> 125%
New Effect: Melissa now also deals increased damage to creeps.
[Skill 2] (~)
Damage Transfer: 65% >> 70%
Mana Cost: 50-0 >> 75-0
New Effect: Muddles can now link summoned units.
(The above adjustments are summarized as follows:)
Damage To Linked Heroes: 197.5% >> 187.5%
Damage To Linked Summoned Units: 150% >> 187.5%
Damage To Creeps: 100% >> 125%
Damage To Minions & Unlinked Summoned Units: 150% >> 125%
[Ultimate] (↑)
New Effect: Melissa now gains higher Physical & Magic Defense for
the duration.
New Effect: The field will now move with Melissa once, when she
touches the boundary.
[Guinevere] (↑)
Experimental Adjustments: There's been quite some controversy over
the previous adjustments to Guinevere, so we're rolling them back
and making her less reliant on Spatial Migration instead.
[Passive] (~)
New Effect: Guinevere's Energy Wave and enhanced basic attack
inflict a mark for 4s on hit (up to 3 marks). Enemies with max
marks will be knocked airborne when hit by Guinevere's Violet
Requiem.
Removed Effect: The enhanced basic attack no longer restores HP on
hit.
Removed Effect: The enhanced basic attack no longer reduces Energy
Wave's cooldown on hit.
[Energy Wave] (↑)
New Effect: Guinevere now recovers HP upon successful skill hits.
[Wanwan] (↑)
Experimental Adjustments: The previous adjustments to Wanwan have
received a lot of positive feedback, so we're further lowering the
difficulty for her to hit the enemy's weaknesses while trying to
also maintain her skill characteristics.
[Attribute] (↑)
Physical Attack Growth: 9.5 >> 12.5
[Passive] (↓)
Extra Damage Per Weakness Hit: 15% >> 12%
[Ultimate] (↑)
Duration: 2s >> 2.5s
[Optimization] (↑)
Wanwan can now cast her Ultimate while jumping.
[Valentina] (↓)
We're hitting on Valentina's in-lane tradeoffs while slightly
boosting her early game damage as compensation.
[Passive] (↓)
Extra EXP: 22-50 >> 15-50 (Scales with level)
Lifesteal: 46-60% >> 32-60% (Scales with level)
[Skill 1] (↑)
Base Damage: 290-665 >> 340-665
[Johnson] (↑)
We're making it easier for Johnson to stack damage on his Skill 2
and boosting his scaling from equipment.
[Skill 1] (~)
Damage: 150-250 + 200% Physical Defense >> 120-220 + 250% Physical
Defense
[Skill 2] (↑)
Damage: 80-180 + 40% Magic Power >> 80-180 + 60% Magic Power
Max Stacks: 5 >> 3
Extra Damage Per Stack: 10% >> 15%
(The above adjustments have been applied in the previous version)
New Effect: Damage dealt to creeps is increased by 50%.
[Aulus] (↓)
We're pulling out some of Aulus's power early on to make him a
"proper" late game hero.
[Attribute] (↓)
Base Physical Attack: 99 >> 90
[Floryn] (↑)
We're further bolstering Grock's control and durability.
We're slightly boosting Floryn's healing power to make her shine a
bit brighter among her healer fellows.
[Skill 1] (↑)
Base HP Regen: 150-250 >> 175-250
[Ultimate] (↑)
Base HP Regen: 400-600 >> 400-650
[Miya] (↑)
We're fixing an issue with Miya's Skill 1 while slightly reducing
her damage scaling throughout the game. Overall, it still counts
as a buff.
[Skill 1] (↑)
Fixed an issue where the damage didn't scale with the skill level
(the issue has been fixed on the Official Server in advance).
Base Damage To Primary Target: 10-60 >> 10-35
[Lancelot] (↓)
We're slightly reducing Lancelot's damage in the early to mid
game.
[Skill 2] (↓)
Base Damage: 250-450 >> 225-400
[Martis] (↑)
We're slightly upping Martis's damage in the early game.
[Skill 2] (↑)
First Three Attacks' Damage: 100-150 + 70% Total Physical Attack
>> 150-200 + 75% Extra Physical Attack
Fourth Attack's Damage: 200-300 + 100% Total Physical Attack >>
300-400 + 150% Extra Physical Attack
[Zhask] (~)
We're fixing a few issues with Nightmaric Spawn's targeting while
making it easier for the opponents to deal with the frenzied
Nightmaric Spawn Zhask summons upon death.
[Passive] (~)
Fixed an issue where Nightmaric Spawn wouldn't attack enemy heroes
in certain cases.
Optimized the targeting of Mind Eater cast by the Nightmaric
Spawn.
New Effect: The frenzied Nightmaric Spawn summoned by Zhask upon
death will lose part of its HP every 0.5s.
[Belerick] (↓)
Belerick's been overperforming after the previous adjustments, so
we're reeling him back a bit.
[Attributes] (~)
Base HP: 2769 >> 2569
HP Growth: 205 >> 225
[Passive] (↓)
Deadly Thorns' damage slightly reduced.
[Ultimate] (↓)
Taunt Duration: 2s >> 1.5s
[Gatotkaca] (↓)
We're partially reverting the adjustments from the previous patch.
[Skill 1] (↓)
The continuous damage is no longer doubled against minions.
[Skill 2] (↓)
Control Duration: 2s >> 1.5s
[Ultimate] (↑)
Cooldown: 60-50s >> 54-46s
[Hilda] (↑)
[Skill 2] (↑)
Dash distance slightly increased; skill casting experience
optimized.
[Alpha] (↑)
We're upping the hit rate of Alpha's Ultimate.
[Ultimate] (↑)
Skill width increased; the landing point now better matches the
skill indicator.
[Minotaur] (↑)
We're slightly boosting Minotaur's strength in the non-Enraged
state.
[Skill 1] (↑)
Upon successful hits, Minotaur enhances his Basic Attacks for the
next 3's, dealing extra damage.
[Atlas] (↑)
We're slightly buffing Atlas's damage potential.
[Ultimate] (↑)
Second Attack's Damage: 360 + 120% Magic Power >> 360 + 180% Magic
Power
[Masha] (↑)
We're continuing to test the adjustments to Masha.
[Skill 1] (↑)
Fixed an issue where the skill couldn't critically strike.
[Skill 2] (↑)
This skill can now deal damage to minions.