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[Patch Note] Patch Notes V.1.6.64 [Advanced Server]

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Post time 2022-3-12 06:10 PM | Show all posts |Read mode

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[Revamped Hero: The Alchemist - Faramis]

We're making a few adjustments to Faramis' skill set.

[Passive - Vicious Retrieval]
Now only skill hits on enemy heroes will produce soul fragments. Faramis now also has increased absorption range, HP regen, and shortened respawn time.

[Skill 1 - Shadow Stampede]
Faramis can now move through obstacles in the Shadow state. He may also choose to actively leave the state to pull marked enemies toward him early.

[Ultimate - Cult Altar]
Faramis enters the Specter state and turns his surroundings into the Nether Realm for a while. Allied heroes who enter the Realm will also enter the Specter state. Heroes in the Specter state will gain extra HP and a burst of extra Movement Speed.




The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Ling] (↑)
We're shifting some of Ling's mobility power to damage to make him more viable in lower play.

[Passive] (~)
Ling no longer has 15% Crit Chance from the start of the game.
New Effect: Ling gains double Crit Chance from all sources.

[Skill 1] (~)
Cooldown: 10s >> 20s
Energy Cost: 35 >> 30
Extra Crit Chance: 5%-17.5% >>5%-15% (10%-30% considering the Passive)

[Skill 2] (↑)
Base Damage: 230-305 >> 300-400

[Ultimate] (↑)
New Effect: When Ling touches a Tempest of Blades, the cooldown of Finch Poise is reduced by 4s.

[Melissa] (↑)
We're optimizing the casting experience of Melissa's Ultimate while smoothing out her damage spikes against different types of enemies.

[Passive] (~)
Extra Damage: 150% >> 125%
New Effect: Melissa now also deals increased damage to creeps.

[Skill 2] (~)
Damage Transfer: 65% >> 70%
Mana Cost: 50-0 >> 75-0
New Effect: Muddles can now link summoned units.
(The above adjustments are summarized as follows:)
Damage To Linked Heroes: 197.5% >> 187.5%
Damage To Linked Summoned Units: 150% >> 187.5%
Damage To Creeps: 100% >> 125%
Damage To Minions & Unlinked Summoned Units: 150% >> 125%

[Ultimate] (↑)
New Effect: Melissa now gains higher Physical & Magic Defense for the duration.
New Effect: The field will now move with Melissa once, when she touches the boundary.

[Guinevere] (↑)

Experimental Adjustments: There's been quite some controversy over the previous adjustments to Guinevere, so we're rolling them back and making her less reliant on Spatial Migration instead.

[Passive] (~)
New Effect: Guinevere's Energy Wave and enhanced basic attack inflict a mark for 4s on hit (up to 3 marks). Enemies with max marks will be knocked airborne when hit by Guinevere's Violet Requiem.
Removed Effect: The enhanced basic attack no longer restores HP on hit.
Removed Effect: The enhanced basic attack no longer reduces Energy Wave's cooldown on hit.

[Energy Wave] (↑)
New Effect: Guinevere now recovers HP upon successful skill hits.

[Wanwan] (↑)
Experimental Adjustments: The previous adjustments to Wanwan have received a lot of positive feedback, so we're further lowering the difficulty for her to hit the enemy's weaknesses while trying to also maintain her skill characteristics.

[Attribute] (↑)
Physical Attack Growth: 9.5 >> 12.5

[Passive] (↓)
Extra Damage Per Weakness Hit: 15% >> 12%

[Ultimate] (↑)
Duration: 2s >> 2.5s

[Optimization] (↑)
Wanwan can now cast her Ultimate while jumping.

[Valentina] (↓)
We're hitting on Valentina's in-lane tradeoffs while slightly boosting her early game damage as compensation.

[Passive] (↓)
Extra EXP: 22-50 >> 15-50 (Scales with level)
Lifesteal: 46-60% >> 32-60% (Scales with level)

[Skill 1] (↑)
Base Damage: 290-665 >> 340-665

[Johnson] (↑)
We're making it easier for Johnson to stack damage on his Skill 2 and boosting his scaling from equipment.

[Skill 1] (~)
Damage: 150-250 + 200% Physical Defense >> 120-220 + 250% Physical Defense

[Skill 2] (↑)
Damage: 80-180 + 40% Magic Power >> 80-180 + 60% Magic Power
Max Stacks: 5 >> 3
Extra Damage Per Stack: 10% >> 15%
(The above adjustments have been applied in the previous version)
New Effect: Damage dealt to creeps is increased by 50%.

[Aulus] (↓)
We're pulling out some of Aulus's power early on to make him a "proper" late game hero.

[Attribute] (↓)
Base Physical Attack: 99 >> 90

[Floryn] (↑)
We're further bolstering Grock's control and durability.

We're slightly boosting Floryn's healing power to make her shine a bit brighter among her healer fellows.

[Skill 1] (↑)
Base HP Regen: 150-250 >> 175-250

[Ultimate] (↑)
Base HP Regen: 400-600 >> 400-650

[Miya] (↑)
We're fixing an issue with Miya's Skill 1 while slightly reducing her damage scaling throughout the game. Overall, it still counts as a buff.

[Skill 1] (↑)
Fixed an issue where the damage didn't scale with the skill level (the issue has been fixed on the Official Server in advance).
Base Damage To Primary Target: 10-60 >> 10-35

[Lancelot] (↓)
We're slightly reducing Lancelot's damage in the early to mid game.

[Skill 2] (↓)
Base Damage: 250-450 >> 225-400

[Martis] (↑)
We're slightly upping Martis's damage in the early game.

[Skill 2] (↑)
First Three Attacks' Damage: 100-150 + 70% Total Physical Attack >> 150-200 + 75% Extra Physical Attack
Fourth Attack's Damage: 200-300 + 100% Total Physical Attack >> 300-400 + 150% Extra Physical Attack

[Zhask] (~)
We're fixing a few issues with Nightmaric Spawn's targeting while making it easier for the opponents to deal with the frenzied Nightmaric Spawn Zhask summons upon death.

[Passive] (~)
Fixed an issue where Nightmaric Spawn wouldn't attack enemy heroes in certain cases.
Optimized the targeting of Mind Eater cast by the Nightmaric Spawn.
New Effect: The frenzied Nightmaric Spawn summoned by Zhask upon death will lose part of its HP every 0.5s.

[Belerick] (↓)
Belerick's been overperforming after the previous adjustments, so we're reeling him back a bit.

[Attributes] (~)
Base HP: 2769 >> 2569
HP Growth: 205 >> 225

[Passive] (↓)
Deadly Thorns' damage slightly reduced.

[Ultimate] (↓)
Taunt Duration: 2s >> 1.5s

[Gatotkaca] (↓)
We're partially reverting the adjustments from the previous patch.

[Skill 1] (↓)
The continuous damage is no longer doubled against minions.

[Skill 2] (↓)
Control Duration: 2s >> 1.5s

[Ultimate] (↑)
Cooldown: 60-50s >> 54-46s

[Hilda] (↑)
[Skill 2] (↑)
Dash distance slightly increased; skill casting experience optimized.

[Alpha] (↑)
We're upping the hit rate of Alpha's Ultimate.

[Ultimate] (↑)
Skill width increased; the landing point now better matches the skill indicator.

[Minotaur] (↑)
We're slightly boosting Minotaur's strength in the non-Enraged state.

[Skill 1] (↑)
Upon successful hits, Minotaur enhances his Basic Attacks for the next 3's, dealing extra damage.

[Atlas] (↑)
We're slightly buffing Atlas's damage potential.

[Ultimate] (↑)
Second Attack's Damage: 360 + 120% Magic Power >> 360 + 180% Magic Power

[Masha] (↑)
We're continuing to test the adjustments to Masha.

[Skill 1] (↑)
Fixed an issue where the skill couldn't critically strike.

[Skill 2] (↑)
This skill can now deal damage to minions.


[Free Heroes]

8 Free Heroes: 03/11/2022 05:01:00 to 03/18/2022 05:00:00 (Server Time)

Popol and Kupa, Roger, Argus, Claude, Irithel, Baxia, Hayabusa, Floryn

6 Extra Starlight Member Heroes: Chang'e, Jawhead, Angela, Faramis, Harith, Guinevere



[Equipment]

[Blade Armor] (↓)
We're adding the previous Twilight Armor's Crit Damage Reduction to Blade Armor to make it a valid option against critical strikes.

[Attribute] (~)
Craft Cost: 1660 >> 2060
New Attribute: 20% Crit Damage Reduction

[Unique Passive - Bladed Armor] (↓)
Damage: 30% Physical Defense (already applied in the previous version) >> 25% Physical Defense

[Cursed Helmet] (↓)
We're partially reverting the buffs from the previous patch.
[Unique Passive - Burning Soul] (↓)
Damage: 2% Max HP >> 1.5% Max HP

[Twilight Armor] (↓)
Damage slightly reduced.
[Unique Passive - Twilight] (↓)
Damage: 20 + 6% Extra HP >> 20 +5% Extra HP

[Haas's Claws] (↑)
Lifesteal slightly increased.

[Unique] (↑)
20% Physical Lifesteal >> 25% Physical Lifesteal

[Guardian Helmet] (↓)
HP Regen in battle slightly reduced.



[515 Mega Draw]

1- A lucky number is granted each time you purchase an event bundle. The more lucky numbers you have, the higher the chance you'll hit the jackpot!

2- All the lucky numbers will be placed in the lottery and the winners will be announced at 23:59 every day to receive tons of diamonds!

3- Your lucky numbers will be entered into the lottery when you receive them and for each subsequent draw. The earlier you get your lucky numbers, the more participation chances you'll get so make sure to get them early!

4- Even if you miss the jackpot, you'll receive a basic prize. All prizes can be claimed on the event page once the winners of the jackpot are announced.

5- Unclaimed prizes will be issued via mail at the end of the event.



Function Optimization:

1- Added a function that allows you to edit the lobby name and password during lobby creation.

2- Match history can now be viewed for completed matches.

3- Detailed gameplay info is now displayed when you tap a lobby or are in a lobby.

4- You can now chat with others and switch maps when in a lobby.

New Options:

1- Added the Overdrive option, which allows you to play some of the enhanced heroes in Overdrive.

2- Added the Minoan Labyrinth map to gameplay configuration.

Bug Fixes:

1- Fixed an issue where players might receive the "unknown error" prompt during matches.

2- Fixed an issue where some of the setting values in Scaling was different than the actual values.



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