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[Patch Note] Patch Notes V.1.6.66 [Original Server]

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Post time 2022-3-24 01:42 AM | Show all posts |Read mode


We're committed to bringing you the most balanced and thrilling experience, For the upcoming March season, we'll be fully optimizing the less-often picked tank and fighter heroes to bring them back to the limelight, and to give tank heroes credit where credit is due.



[New Hero: Defier of Light - Xavier]
Hero Feature: A glass cannon mage that boasts insane sustained damage, Xavier will be available on 03/22.

[Passive - Transcendence]
Xavier enhances his subsequent skills each time his skill hits an enemy hero, The enhancement has three stages, When at Stage lII, Xavier enters the Transcendence state on his next skill cast, during which his skills are all enhanced to the maximum.

[Skill 1 - Infinite Extension]
Xavier fires a Mystic Bullet that deals Magic Damage to enemies in its path. The Bullet's flying distance increases each time it hits an enemy or the Mystic Barrier from his Skill 2.

[Skill 2 - Mystic Field]
Xavier conjures a Mystic Barrier that slows enemies and speeds up allies it comes into contact with. The Barrier will expand into a forbidden field when hit by his other skills, immobilizing enemieh while speeding up allies in the area.

[Ultimate - Dawning Light]
Xavier unleashes a beam of Mystic magic in the target direction, dealing damage to all enemies in a line on the map. He also directly enters the Transcendence state.




Heroes with major adjustments in this patch include: Melissa, Masha, Hilda, Grock, Belerick, Guinevere, Wanwan, Ling, and Zhask.
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment and >> to separate the effects before and after the change.

[Melissa](↑)
We're optimizing the casting experience of Melissa's Ultimate while smoothing out her damage spikes against different types of enemies.
[Passive](~)
Extra Damage: 150% >> 125%
New Effect: Melissa now also deals increased damage to creeps.

[Skill 2](~)
Damage Transfer: 65% >> 70%
Mana Cost: 50-0 >> 75-0
New Effect: Muddles can novNink summoned units.
(The above adiustments are summarized as follows: )
Damage Against Linked Heroes: 197.5% >> 187.5%
Damage Against Linked Summoned Units: 150% >> 187.5%
Damage Against Creeps: 100% >> 125%
Damage Against Minions & Unlinked Summoned Units: 150% >> 125%

[Ultimate](↑)
New Effect: Melissa now gains 6-10 Physical & Magic Defense when the skill is active.
New Effect: The field will now nove with Melissa once, when she touches the boundary.
Cooldown: 40-32s >> 50-40s

[Masha](↑)
We want Masha to become a tank/fighter with three true HP bars and deal increased damage when her HP is low.

[Attributes](↑)
Now each of Masha's HP bars can enjoy 100% of Masha's extra HP.
HP Growth: 52 >> 165

[Passive](~)
Extra Attack Speed Per 1% HP Lost: 1% >> 1.8%; Max Extra Attack Speed: 80% >> 180%
Energy Regen greatly reduced.

[Skill 1](~)
Base Damage: 120 >> 75
Extra Damage: 1%-2.5% of the Target's Max HP >> 1.5%-3.5% of Masha's Max HP
HP Cost: 1%-1.5% of 3 HP Bars >> 3% of 1 HP Bar

[Skill 2] (↑)
The energy shock can now penetrate minions.

[Ultimate](~)
Damage: 100% Physical Attack + 15%-25% of the Target's Max HP >> 500-700 + 30%-50% of Masha's Extra Max HP
HP Cost: 30% >> 50%

[Hilda](↑)
Despite being a headache to her enemies in the mid to late game, Hilda has been distinctly underpowered in the laning phase. We're adjusting her scaling to balance her strength throughout the game.

[Skill 1](↓)
Base Damage: 200-350 >> 268-300

[Skill 2](↑)
Base Damage: 185-285 >> 210-360
Cooldown: 9s >> 8-6s
Dash distance slightly increased; skill casting experience optimized.

[Ultimate](↑)
Revamped: Hilda gains a permanent stack on each kill or assist (up to 8 stacks) >> Hilda's skill and basic attack applies a mark to the target on hit (up to 6 stacks)
Base Damage: 800-1000 >> 600-1000
Damage Increase Per Stack: 25-35 >> 2.5-4.5% of the Target's Max HP
Damage Increase At Full Stacks: 50% Total Damage >> 5-9% of the Target's Max HP (that is, deals damage equal to 20-36% of the target's Max HP in total)

[Grock](↑)
To help our old pal fare better in the new meta, we're granting Grock a new power along with a few buffs on his crowd control. Now Grock will have decent Physical Defense even with a full-damage build, but may be more easily countered by magic enemies.

[Passive](↑)
Removed Effect: Grock gains extra Magic Defense when near a wall.
New Effect: Grock gains 0.6 Physical Defense for each point of extra Physical Attack he possesses. HP Regen When Near A Wall: 16-39 >> 22-90

[Skill 2)(↑)
The shockwave can no longer be blocked by Lolita's shield; flying speed also slightly increased.

[Ultimate)(↑)
Changed the name from Ancestral Gift to Earthen Force.
Removed Effect: Hitting a wall refunds 30% of the skill's cooldown.
New Effect: Grock stuns nearby enemies for 1.8s upon hitting a wall.
Cooldown: 50-40s >> 46-38s

[Belerick](↑)
We're giving Belerick a major buff on his Ultimate while slightly restricting his gains from some of the new defensive equipment.

[Attributes](1)
Base HP: 2769 >> 2569
HP Growth: 205 >> 225

[Passive](~)
Deadly Thorns Damage: 95 + (5 × Hero Level) + 2% Max HP >> 95 + (5 × Hero Level) + 1.5% Max HP
Bonus HP From Equipment & Emblems: 40% >> 30%
Deadly Thorns now prioritize Enemy heroes.
Fixed an issue where the Deadly Thorns couldn't be triggered when Belerick was protected by a shield.

[Ultimate](↑)
Cooldown: 40-32s >> 50-42s
Now taunts enemies hit for 1.5s instead of immobilizing them for 2s. Vines' spreading speed increased.

[Atlas](↑)
Northern Vale has bestowed Atlas with new power.

[Passive](↑)
Revamped Effect: Enemies affected by Frigid Breath will have their Movement Speed gradually reduced over 3s, after which they'll be frozen for 0.5s (removed the Attack Speed reduction effect).

[Ultimate](↑)
Second Attacks Damage: 36P * 120% Magic Power »= 360 + 180% Magic Power

[Johnson](↑)
We're boosting Johnson's scaling from equipment to open up more possibilities for him on the battlefield.

[Skill 1](~)
Cooldown: 9-6s >> 8s at All Levels
Damage: 150-250 + 200% Physical Defense >> 120-220 + +220% Physical Defense

[Skill 2](↑)
Cooldown: 11-8.5s >> 10-8s
Damage: 100-175 + 40% Magic Power >> 80-180 + 60% Magic Power
New Effect: Enemies hit by Johnson's Skill 2 will take 15% increased damage from the next attack (up to 45%).
New Effect: Damage dealt to creeps is increased by 50%.

[Ultimate](↓)
Max Damage: 525-875 + 280% Magic Power >> 450-750 + 280% Magic Power
Sustained Damage: 80-120 + 20% Magic Power >> 60-100 + 20% Magic Power

[Gatotkaca](↑)
We're slightly increasing Gaibiaca's access to his Ultimate.

[Ultimate](↑)
Cooldown: 60-50s >> 54-46s

[Minotaur](↑)
We're slightly boosting Minotaur's strength in the non-Enraged state.

[Skill 1](↑)
Upon successful hits, Minotaur enhances his Basic Attacks for the next 3s, dealing extra damage.

[Baxia](↑)
We're boosting Baxia's initiation potential in the early game.

[Skill 2](↑)
Base Damage: 125-250 >> 180-255
Cooldown: 9-6s >> 10-7s
Optimized the calculation of the cooldown, now Baxia will have shorter cooldowns in certain cases.

[Hylos](↓)
We're shifting some of Hylos's power to the late game.

[Attributes](↓)
Base HP: 3109 >> 2909
HP Growth: 340 >> 360

[Skill 2](↓)
Base Damage: 120-270 >> 100-300
Movement Speed Reduction: 6% at All Levels >> 4%-6%

[Guinevere](↑)
We're making Guinevere less reliant on Spatial Migration hits and opening up more possibilities for her on the battlefield.

[Passive)(↑)
New Effect: Guinevere's Skill 1, 2, and enhanced basic attack inflict a mark for 4s on hit (up to 3 marks). Enemies with max marks will be knocked airborne when hit by her Ultimate.
Enhanced basic Attack’s HP Regen: 8% Lost HP >> 80 + 8% Lost HP
Other Optimization: Added a range indicator to the enhanced Basic Attack.

[Wanwan)(↑)
Wanwan has been many players' favorite thanks to her fun skill mechanics, but the casting difficulty of her Ultimate may have been a bit too high all this time. In this patch, we're lowering the casting difficulty in hopes of letting more players better experience her charm.

[Passive](↑)
Number of Weaknesses: 4 >> 3
Weakness Damage Increase: 40% when All Weaknesses are Hit >> 12% for Each Weakness Hit
Vision Reveal Duration: 6s >> 5s
Damage Increase Duration: 6s >> 5s

[Ultimate](↑)
Wanwan can now cast her Ultimate while jumping.

[Ling](↑)
We're shifting some of Ling's mobility power to damage to make him more viable in lower play.

[Passive](~)
Ling no longer has 15% Crit Chance from the start of the game.
New Effect: Ling gains double Crit Chance from all sources.

[Skill 1)(~)
Cooldown: 10s >> 20s
Energy Cost: 35 >> 30
Extra Crit Chance: 5%-17.5% >> 2.5%-10% (5%-20% considering the Passive)

[Skill 2](↑)
Base Damage: 230-305 >> 300-400

[Ultimate)(↑)
New Effect: When Ling touches a Tempest of Blades, the cooldown of his Skill 1 is reduced by 4s,

[Zhask](↑)
We're granting Zhask a new Passive and increasing his sustainability when his Ultimate is active.

[Passive](~)
Revamped Effect: Upon death, Zhask summons a frenzied Nightmaric Spawn on the spot, which loses HP over time until death.
Fixed an issue where the Nightmaric Spawn wouldn't attack enemy heroes in certain cases.
Optimized the targeting of Mind Eater cast by the Nightmaric Spawn.

[Ultimate](↑)
New Effect: The Nightmaric Spawn recovers HP based on the damage dealt by its Basic Attacks for the skill duration.
Enhanced Nightmaric Spawn's HP slightly reduced.

[Martis](↑)
We're shifting some of Martis's power around so he may have a smoother scaling throughout the game.

[Skill 2](~)
First Three Attacks' Damage: 150-200 + 70% Total Physical Attack >> 150-200 + 75% Extra Physical Attack
Fourth Attack's Damage: 200-Ap0 + 150% Extra Physical Attack >> 300-400 + 150% Extra Physical Attack

[Ultimate](↑)
Base Damage: 650-850 >> 800-1000

[Floryn)(↑)
We're slightly boosting Floryn's healing power to make her shine a bit brighter among her healer fellows.
Base HP Regen: 150-250 >> 175-250

[Ultimate](↑)
Base HP Regen: 400-600 >> 400-650

[Miya)(↑)
We're fixing an issue with Miya's Skill 1 while slightly reducing her damage scaling throughout the game, Overall, it still counts as a buff,

[Skill 1](↑)
Fixed an issue where the damage didn't scale with the skill level (the issue has been fixed on the Official Server in advance).
Base Damage To Primary Target: 10-60 >> 10-35

[Alpha](↑)
We're upping the hit rate of Alpha's Ultimate.

[Ultimate|(↑)
Skill width increased; the landing point now better matches the skill indicator.

[Valentina](↓)
We're hitting on Valentina's in-lane tradeoffs while slightly boosting her early game damage as compensation.

[Passive](↓)
Extra EXP: 22-50 >> 15-50 (Scales with level)
Lifesteal: 46-60% >> 32-60% (Scales with level)

[Skill 1](↑)
Base Damage: 290-665 >> 340-665

[Aulus](↓)
We're pulling out some of Aulus's power early on to make him a "proper late game hero.

[Attribute](↓)
Base Physical Attack: 99 >> 90

[Skill 2](↓)
Base Damage: 200-600 >> 150-550

[Lancelot](↓)
We're slightly reducing Lancelot's damage in the early to mid game.

[Skill 2](↓)
Base Damage: 250-450 >> 225-400



[New Skins]
Xavier and Xavier "Verdict of Light" will be in a bundle and available on 03/22. First week 30% OFF.
Dyrroth "V.EN.O.M. Cobra" will be available on 03/30 for 899 Diamonds. First week 30% OFF. You can participate in the presale beginning 03/23, complete the specific tasks, and request help from friends for extra discounts.
April Starlight Skin - Balmond "Bioroid" will be available on 04/01.
Collector Skin - Brody "Ore-chemist" will be available on 04/07 in the Grand Collection event.
Alpha "Onimusha Commander" is back from the revamp and will be available soon.

[Fragment Shop Adjustments]
Fragment Shop Adjustments on 03/23 (Server Time)

a. Premium Skin Fragment Shop
Will be Available: Akai "Street Enforcer"
Will be Unavailable: Hayabusa "Spacetime Shadow"

b. Rare Skin Fragment Shop
Will be Available: Layla "Bunny Babe", Miya "Captain Thorns", Freya "Dragon Hunter", Aldous "Red Mantle", Minsitthar "Gilded King"
Will be Unavailable: Lunox "Ash Blossom". Claude "Plunderous Pirate". Akai'"Akazonae Samurai", Gatotkaca "Mighty Guardian", Minotaur "Sacred Hammer"

c. Hero Fragment Shop
Will be Available: Brody, Balmond, Dyrroth, Diggie, Alpha, Bane
Will be Unavailable: Layla, Chang'e, Angela, Karrie, Claude, Silvanna

[Free Heroes]
8 Free Heroes: 03/25/2022 05:01:00 to 04/01/2022 05:00:00 (Server Time)
Yu Zhong, Hanzo, Dyrroth, Akai, Gatotkaca, Brody, Lolita, Wanwan
6 Extra Starlight Member Heroes: Gloo, Khufra, Thamuz, Kimmy, Harith, Bane
8 Free Heroes: 04/01/2022 05:01:00 to 04/08/2022 05:00:00 (Server Time)
Luo Yi, Minotaur, Yi Sun-shin, Grock, Rafaela, Helcurt, Jawhead, Franco
6 Extra Starlight Member Heroes: Argus, Brody, Sun, Khaleed, Ling, Yve
8 Free Heroes: 04/08/2022 05g/1:00 to 04/15/2022 05:00:00 (Server Time)
Beatrix, Ruby, Diggie, Chang'e, Lunox, Aurora, Popol and Kupa, Akai
6 Extra Starlight Member Heroes: Leomord, Baxia, Martis, Clint, Hilda, Guinevere



[Battle Spells]
Revamped the Battle Spells' sound effects.

[Retribution)(~)
We want tank junglers to stage more outstanding performances.
Retribution Effect At Full Stacks: 15 Physical Attack & Magic Power >> 10 Physical Attack & Magic Power + 100 HP

[Bloody Retribution](~)
Instead of the go-to for almost everyone, we want Bloody Retribution to become the exclusive option for tankier heroes.
Damage and HP Regen: 12.5% Max HP >> 250 + 25% Extra HP

[Petrify](↑)
We want to see this spell be used more often.
Cooldown: 90s >> 75s

[Sprint](↑)
We want to see this spell be used more often.
The extra Movement Speed no longer decays over time.

[Inspire](~)
Modified the description to match the actual effect: The max Attack Speed has always been 500%.

[Equipment]

[Twilight Armor](~)
We expect the revamped Twilight Armor to give tank heroes higher sustained damage. The build path is also adjusted accordingly.
[Build Path](~)
Vitality Crystal + Ares Belt + Power Crystal >> Vitality Crystal + Ares Belt + Leather Jerkin

[Attribute](↓)
20% Crit Damage Reduction + 400 Max Mana >> 20 Physical Defense

[Unique Passive - Twilight](↑)
Revamped: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero's Extra HP.

[Steel Legplates] (New Component)

[Craft Cost] 530

[Attribute] 45 Physical Defense

[Component] Leather Jerkin

[Craftable] Blade Armor, Dominance Ice

[Blade Armor](↑)
We're adding the previous Twight Armor's Crit Damage Reduction to Blade Armor to make it a valid option against critical strikes. Also boosting the damage reflection while adjusting the craft cost accordingly.

[Attribute](~)
Craft Cost: 1660 >> 1960
New Attribute: 20% Crit Damage Reduction

[Build Path](~)
Leather Jerkin + Leather Jerkin + Leather Jerkin >> Leather Jerkin + Leather Jerkin + Steel Legplates
[Unique Passive - Bladed Armor](↑)
Extra Damage: 25% of the Hero's Physical Defense

[Dominance Ice](~)

[Build Path]
Black Ice Shield + Leather Jerkin >> Black Ice Shield + Steel Legplates

[Brute Force Breastplate](~)

[Build Path]
Ares Belt + Leather Jerkin >> Ares Belt + Leather Jerkin + Leather Jerkin

[Guardian Helmet](↑)
We want Guardian Helmet to become a decent option even in the early game.

[Unique Passive - Recovery]
HP Regen Per Second (Out of Battle): 1.5%-3.5% (Increases by 0.25% for each kill/assist) >> 2.5% (Fixed)
New Effect: Also regenerates 0.5% Max HP per second in battle.

(Cursed Helmet] & (Molten Essence](↑)
Lane clearing enhanced.

[Unique Passive - Burning Soul)
Extra Damage Against Minions: 50% >> 100%

[Queen's Wings](↑)
We're adding more force to the equipment's passive effect.

[Attribute](↓)
Physical Attack: 25 >> 15

[Unique Passive - Demonize](↑)
Extra Spell Vamp 25% >> 35%

[Immortality)(↑)
Immortality has been a bit too powerful and versatile. It's time to bring it down a bit.

[Attribute]
Physical Defense: 40 >> 30

[Haas's Claws)(↑)
We're increasing the equipment's Lifesteal to balance out the damage boost on certain tank heroes.

[Unique Attribute]
20% Physical Lifesteal »> 25% Physical Lifesteal

[Rose Gold Meteor] & [Magic Blade](↑)

[Unique Passive - Lifeline]
This effect is now triggered before your HP is about to drop below 30%.

[Roaming Equipment)(↑)
We want to prevent Roamers from falling too far behind in levels early on. New Effect: The extra EXP granted by the Roaming Footwear is now doubled in the first 2 min.

[Battle Experience Optimizations]
1. Added an Attack Assist switch to Controls - Advanced Control Mode. When it's switched off, heroes will no longer chase enemies out of their attack range. 2. Optimized heroes' turning speed. Heroes can now change directions faster. 3. Optimized the priority levels of Lithowanderer, Lord, and Turtle. Heroes Will no longer attack the Lithowanderer when attacking Lord or Turtle.



[Ranked Mode]
1. S23 will end at 23:59:59 on 03/25/2022 (Server Time). 2. Players who've reached the Master or higher rank can claim Masha "Spirited Gauntlet" as the Season Finale reward. 3. S24 will start at 02:00:00 on 03/26/2022 (Server Time).

[S24 First Recharge Event]
1. Recharge 20 Diamonds to claim the $24 First Recharge Avatar Border for free. 2. Recharge any amount of Diamonds to purchase the S24 First Recharge Exclusive Skin, Bane "Underworld Outlaw", for only 100 Diamonds. 3. Recharge for 3 days to purchase the Name Change Card (7-Day) for only 50 Diamonds.

[Delightful Vending Gifts]
MLBB X Sanrio Characters exclusive emote, Hello Kitty "Well Done", will be available between 03/22/2022 - 04/03/2022! You can receive "Well Done" (3-Day) and "Well Done" (Permanent) once you make 15 draws and 50 draws in the Delightful Vending Surprise event. Do not miss it!




1. Removed some of the unnecessary red dots and greatly reduced the number of op-ups upon login.

2. Improved the text clarity of the home screen under High or better graphics ettings.

3. Adjusted the default graphics settings on certain devices and optimized the n-match experience.

4. New Function: The Activity Record in Settings now allows you to check your recent messages that contain words marked as censored.




1. Fixed an issue where Lieh's prodel was replaced by Yin in certain cases.

2. Fixed an issue where the Baitle Spell's description wouldn't disappear normally.

3. Fixed a display issue with Sun's and Lunox's skill upgrade effects.

4. Fixed an issue where Flameshot dealt no damage in certain cases.

5. Fixed an issue with the camera when Valentina turned into Aamon.

6. Fixed an issue where the privacy settings were reset after matches.

7. Fixed an issue where the Voice Listening switch was reset upon entering a lobby. Now the switch will be turned on by default.

8. Fixed the display issue on certain in-game screens.


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