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[Patch Note] Patch Notes V.1.6.78 [Advanced Server]

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Post time 2022-4-30 10:36 PM | Show all posts |Read mode

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The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Revamped Vexana] (↓)

Since her revamp, Vexana and her Undead have been a downright deadly duo in the battlefield. To give others a fighting chance against them, we're toning down some of the damage and control of her Ultimate.

[Skill 2] (↓)
Cooldown: 8-6s >> 9-7s

[Ultimate] (↓)
Base Damage: 600-1000 + 100% Magic Power >> 500-800 + 100% Magic Power
Whirling Strike & Slash Damage: 500-800 + 120% Magic Power >> 300-500 + 120% Magic Power
Control Effect: Stun 1s >> Knock Airborne 0.8s
Undead Knight's jump speed slightly increased.

[Nana] (~)
After years as a sideline stunner, it's high time for our little Leonin to take center stage. By introducing a few more tweaks on her Magic Boomerang and Molina Smooch, we're hoping to further nudge Nana away from a supporting role and into a full-fledged Mage ready to hold her ground in mid lane.

[Skill 1] (~)
Cooldown: 5.5-4s >> 6-5s
Boomerang's size and flying speed increased.

[Skill 2] (↑)
Slow Effect: 50%-70% >> 70% at All Levels
Cooldown: 14.5-12s >> 11-9s
Foreswing slightly reduced (applied in the previous version).
Area of effect and chase duration slightly reduced (applied in the previous version).

[Other]
Role: Mage/Support >> Mage
Recommended builds optimized.

[Thamuz] (↑)
We're going full steam ahead from Thamuz's previous buffs and setting the Grand Lord Lava further ablaze with a boosted Ultimate and a hot new casting experience for his Molten Scythes.

[Skill 1] (↑)
New Effect: Thamuz can cast the skill again to retrieve the Scythes.

[Ultimate] (↑)
Attack Speed Boost: 1.22-1.44 Times >> 1.3-1.6 Times

[Julian] (~)
We're ironing out some issues with Julian's survivability by increasing his HP growth while slightly nerfing his early game damage. We hope these adjustments could sharpen Julian's performance in the late game without sacrificing too much of his edge as a solo laner.

[Attribute] (↑)
HP Growth: 199 >> 215

[Skill 1] (↓)
Base Damage: 420-700 >> 380-700

[Karina] (↓)
We're reducing Karina's early game damage, especially when she's taking the tankier route. Her late game damage with Magic Power builds is basically unchanged.

[Passive] (↓)
Lost HP-Based Damage: 7 (+2% Magic Power)% >> 5 (+2.5% Magic Power)%

[Pharsa] (↑)
We expect to see Pharsa's sustained damage soar into new highs as we enhance her Spiritual Unity with Verri.

[Passive] (↑)
Cooldown: 10s >> 8s

[Valentina] (↓)
Despite nerfing her Passive in the previous patch, Valentina has simply continued to eclipse heroes in the battlefield. To help others get out from under her shadow, we're scaling back her mobility by increasing the cooldown of Arcane Shade.

[Skill 2] (↓)
Cooldown: 10s >> 12s

[Edith] (↑)
We're looking forward to a more electrifying performance from Edith in teamfights as we infuse the immortal Primal Warden with an even greater Primal Wrath, slightly increasing her burst damage potential.
[Ultimate] (↑)
Ranged Basic Attack's Base Damage: 15-45 >> 35-65

[Baxia] (↑)
Fearing we slammed the brakes too hard on Baxia in the previous patch, we're putting some of those nerfs in reverse and injecting some horsepower back into his Ultimate.

[Ultimate] (↑)
Base Damage: 30-50 >> 40-50

[Saber] (↑)
[Skill 1] (↑)
Saber can now cast this skill during dashes.



[Free Heroes]
8 Free Heroes: 04/29/2022 05:01:00 to 05/06/2022 05:00:00 (Server Time)

Terizla, Aamon, Khufra, Karrie, Yin, Hylos, Wanwan, Badang

6 Extra Starlight Member Heroes: Paquito, Selena, Faramis, Estes, Lolita, Bane



[Petrify] (↑)
Petrify can now interrupt certain skills (such as Claude's Ultimate), similar to the Frozen effect.

[Talent System]
We're bringing a series of balance adjustments to the Talent system. Be the first to test them out!

[Lethal Ignition] (~)
Trigger Requirement: 4% of the Target's Max HP >> 5% of the Target's Max HP
Burn Damage: 90-268 >> 90-314
Cooldown: 14s >> 12s

[Cosmic Blitz] (↑)
Damage: 200-620 >> 200-760
Cooldown: 12s >> 10s

[Eternal Bloodlust] (↑)
New Effect: Grants 5% extra Spell Vamp by default.
Max Spell Vamp Gained From Kills: 12% >> 10%

[Giant Slayer] (~)
Trigger Factor: Current HP Percentage >> Current HP

[Vampiric Touch] (↑)
Cooldown: 3s >> 2s

[Bargain Hunter] (↑)
Discounted Price: 95%>> 93%

[Spell Master] (↑)
Battle Spell Cooldown Reduction: 15% >> 20%

[Wilderness Blessing] (↑)
Movement Speed boost is now also effective in battle.

[Homeward Bound] (↑)
Movement Speed Boost: 60% >> 100%

[Fortune Finder] (↑)
Bounty Gold: 400 >> 500

[Perpetual Presence] (↑)
Respawn Timer Reduction: 15% >> 20%

[Deathly Alliance] (↑)
Mark Duration: 3s >> 5s

[Battle Frenzy] (↑)
Now grants extra damage per stack and extra Spell Vamp at max stacks.

[Speedy Recovery]
New Talent: Regen stores up to 2 charges and regains a charge every 40s.



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