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[Patch Note] Patch Notes V.1.6.82 [Advanced Server]

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Post time 2022-5-14 07:14 PM | Show all posts |Read mode

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Edited by Anand at 2022-5-14 07:16 PM


[Revamped Hero: Leomord]

[Hero Model]
Leomord and Barbiel are returning to the battlefield with a brand new look.

[Hero Animation]
We redesigned Leomord and Barbiel's skill animation to truly bring out Leomord's knightly demeanour.

[Skill Effects]
We redesigned all the special effects of Leomord's skills. The knight and his steed, Barbiel, are bound to become the most dazzling duo on the battlefield.



The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Revamped Faramis] (↑)

We're bringing back the resurrection power to Faramis's Ultimate with a few tweaks.

[Passive] (↑)
New Effect: Units that died around Faramis also have a chance to leave soul fragments.
New Effect: If the number of soul fragments is higher than that required for the maximum respawn timer reduction, the excess part will be kept.

[Skill 1] (↑)
Extra Defense: 30-80 >> 50-100 (reverted to the Official Server version)

[Ultimate] (↑)
Casting time slightly increased.
Extra HP gained in Specter state significantly increased.
New Effect: When a hero in the Specter state dies, they can continue to fight for a while (invincible but cannot move).

[Revamped Vexana] (↓)
Despite the series of nerfs, Vexana's still been overperforming on the battlefield, so in this patch, we're taking more power out of her skill set.

[Skill 1] (↓)
Initial Damage: 250-400 + 60% Magic Power >> 200-320 + 60% Magic Power
Explosion Damage: 150-250 + 40% Magic Power >> 120-210 + 40% Magic Power

[Ultimate] (↓)
Base Damage: 400-600 + 100% Magic Power >> 200-400 + 100% Magic Power (applied in the previous version)

[Nana] (↓)
We want to make the effects of Nana's each skill more distinctive while giving her enemies more room to react.

[Skill 1] (↓)
Damage: 330-530+125% Magic Power >> 300-500+125% Magic Power
Casting time and the Boomerang's flying speed slightly increased.
The Boomerang no longer slows enemies hit.

[Ultimate] (~)
First two attacks' channelling time slightly reduced (interval between every two attacks slightly increased).

[Irithel] (↓)
With the Mana cost removal, it's been too easy for Irithel to harass her laning opponent early on. We're addressing this by making it a bit harder for her to prepare the extra bolts and toning down the base damage of her Skill 1.

[Passive] (↓)
Travel Distance Required for the Enhanced Basic Attack: 6 Units >> 10 Units (requirement during the Ultimate is unchanged)

[Skill 1] (↓)
Damage: 450-650 + 60% Physical Attack >> 360-610 + 60% Physical Attack

[Thamuz] (↑)
More scorching power for the Lord of Lava, especially when his Ultimate is active.

[Passive] (↑)
Delay of the lava eruption slightly reduced.

[Ultimate] (↑)
Extra HP slightly increased.

[Other]
Recommended build optimized.

[Akai] (↑)
We're optimizing the casting experience of Akai's skills to make it easier for him to cast the whole combo.

[Skill 1] (↑)
Casting time slightly reduced.
Speed of the extra roll after hitting an enemy slightly increased.

[Skill 2] (↑)
Casting time slightly reduced.
Backswing slightly reduced.

[Ultimate] (↑)
Casting time slightly reduced.

[Julian] (↑)
We're slightly reducing the foreswing of Julian's skills to ensure a smoother gaming experience.

[Aamon] (↑)
A simple buff to help the Duke of Shards stand out among his fellow assassins.

[Passive] (↑)
Enhanced Basic Attack's Damage: 70 + 80% Magic Power >> 85 + 90% Magic Power

[Lapu-Lapu] (↑)
We're infusing more power into Lapu-Lapu's heavy sword to help the Bravest Fighter burst down his enemies in battle.

[Ultimate] (↑)
First Two Attacks' Damage: 280-440 >> 300-480
Third Attack's Damage: 420-660 >> 450-720

[Grock] (↑)
The Fortress Titan's been falling behind after the previous nerf, so we're amping up the raw power of his Wild Charge.

[Ultimate] (↑)
Initial Damage: 300-500 + 50% Physical Attack >> 360-600 + 75% Physical Attack

[Alice] (↑)
We're walking back the buff on Alice's Mana Regen at the Warrior and Elite ranks on the Advanced Server while lowering the Mana cost of her Ultimate at all ranks.

[Ultimate] (↑)
Mana Cost: 50-90 >> 40-80

[Popol and Kupa] (~)
We're adjusting the chapter 4 task in Popol and Kupa's Mastery Code to make it easier to complete.



[Free Heroes]
8 Free Heroes: 05/13/2022 05:01:00 to 05/20/2022 05:00:00 (Server Time)

Rafaela, Barats, Bruno, Chang'e, Natalia, Carmilla, Dyrroth, X.Borg

6 Extra Starlight Member Heroes: Chou, Leomord, Irithel, Lunox, Johnson, Estes



[Evolved Lord] (↑)
There's still been a high percentage of matches over 18 minutes. We're addressing this by applying a major boost to the Evolved Lord's damage.
Damage Per Attack: 250 + 50% Physical Attack + 50% Magic Power + 2.5% Max HP >> 400 + 60% Physical Attack + 60% Magic Power + 3% Max HP

[Retribution]
Experimental Adjustment: We want mid-lane mages to play a more important role in the game and no longer be "leeched off" by junglers.
First 5 Minutes: Heroes equipped with Retribution can no longer gain Gold and EXP from minions when there are allied heroes without the Roaming footwear around.
Reduced Minion Rewards: 30% >> 50%




[Matchmaking Optimization]
New Matchmaking Blacklist:
1. You can add up to 3 players to the Matchmaking Blacklist.
2. You won't be matched with players in the Matchmaking Blacklist.
3. The Matchmaking Blacklist will lose effect when Fast Queue is enabled.
4. For detailed rules, please refer to Report - Matchmaking Blacklist - Rules on the Match Result screen.

[Creation Camp]
We've recently received a lot of requests for the return of the Evolve mode, so here it is!
Added the Evolve Mode option to the gameplay configuration.
Evolve Mode Intro: Each player spawns as a Spore. Collect resources on the battlefield to evolve and eventually become a Hero. The last one standing wins the match!




1. Fixed an issue where the enhanced Basic Attack from Karina's Skill 1 couldn't trigger attack effects.

2. Fixed an issue where the HP Regen effect of certain heroes' enhanced Basic Attacks couldn't be triggered when the attack was cast on turrets.



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