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[Patch Note] Patch Notes - V.1.6.86 [Advanced Server]

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Post time 2022-5-29 02:39 AM | Show all posts |Read mode

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The Talent system is back on the Advanced Server with optimized visuals and talent effects.

In this test, you'll be able to unlock talents using Talent Essence. All the Emblem Fragments and Magic Dust you've obtained will be converted into Talent Essence at a ratio of 1:1 during this test. We've also prepared an exclusive event for the Advanced Server to help you gain Talent Essence faster.

Since the system is still under development and optimization, please note that the current content will not represent the final quality. Some unfinished sections have temporary image placeholders.

For more information, please refer to the New Feature section.

We'll continue to optimize the system with multiple rounds of tests before its launch on the Official Server. The current effect values are also subject to change.

During the testing process, we'll release and remove the Talent system or reset the system data from time to time, while the Talent Essence you obtained won't be affected.

Some of the old emblem-related tasks and achievements will also be unavailable during this period. We apologize for the inconvenience.

As always, you're welcome to share your comments and suggestions regarding the system with us. Happy testing!

The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment

[Revamped Vexana] (↓)

We're taking another stab at reining in Vexana's late-game regin by once again easing her damage while enabling her Undead Knight to trigger on-hit effects.

[Skill 1] (↓)
Width slightly reduced.

[Ultimate] (↓)
Base Damage: 200-400 + 100% Magic Power >> 400-600 + 80% Magic Power.
Slash Damage: 250-450 + 130% Magic Power >> 250-450 + 100% Magic Power.
Removed the whirling strike upon entrance. Enemies can now use blink/dash skills after the stun to dodge the Undead Knight's first attack.
Attacks of the Undead Knight can now trigger attack effects.

[Lunox] (~)

Experimental Adjustments: We're awakening the Lunox's cosmic powers to help her better counter high HP enemies in this tank meta

[Skill 2] (~)
Damage Bonus: 130% Magic Power + 1.5%-3.5% of Target's Max HP >> (1.5-3.5 + 2.5% Magic Power)% of Target's Max HP

[Gord] (↑)

We're granting Gord an enhanced Passive coupled with a freshly optimized control experience, allowing him greater mobility during skill casting.

[Passive] (↑)
New Effect: Besides inflicting True Damage, the attack will also slow the target by 30% for 1s.

[Skill 2] (~)
Damage Interval: 0.45s >> 0.3s
Damage: 80-155 + 20% Magic Power >> 70-120 + 16% Magic Power

[Ultimate] (~)
Damage Interval: 0.3s >> 0.2s
Damage: 220-350 + 50% Magic Power >> 150-250 + 33% Magic Power
Enemies hit are no longer slowed.

Gord's movement is no longer interrupted by Skill 1/2 casts.

[Xavier] (~)

To help Xavier transcend his dependence on Passive stacks, we're slightly reducing their extra damage while shifting the spotlight onto his active skills. His damage at different numbers of stacks is basically unchanged.

[Passive] (↓)
Extra Damage Per Stack: 120-130% >> 110-120%

[Skill 1] (↑)
Damage: 300-550 + 120% Magic Power >> 325-600 + 130% Magic Power

[Skill 2] (↑)
Initial Damage: 100-200 + 50% Magic Power >> 110-210 + 55% Magic Power
Subsequent Damage: 200-400 + 100% Magic Power >> 220-420 + 108% Magic Power

[Ultimate] (↑)
Damage: 700-1100 + 150% Magic Power >> 750-1150 + 162% Magic Power

[Terizla] (↑)

We're re-applying the previous adjustments to Terizla. By increasing his mobility and crowd control, we expect him to nail down an even bigger role in mid-to-late game teamfights

[Skill 1] (↑)
Extra Movement Speed: 25%-40% >> 25%-50%

[Skill 2] (↑)
New Effect: The skill can no longer be interrupted by control effects (except for Suppression).
Slow Effect: 15% >> 20%

[Skill 3] (↑)
Base Damage: 300-500 >> 300-600
Slow Effect: 40%-50% >> 45%-65%
Casting range and jump speed increased.

[Leomord] (↑)

We're helping Leomord stride into the early game with a little more spring in his step.

[Passive] (↑)
Trigger Condition: 30% Max HP >> 35% Max HP

[Skill 1] (↑)
Cooldown: 7-4.5s >> 6-4.5s
Base Damage: 360-760 >> 500-800

[Floryn] ( ↑)

We're re-applying the previous adjustments to Floryn.

[Skill 1] (↑)
New Effect: The Energy Seed now slows the target on hit.

[Skill 2] (↑)
New Effect: The initial attack now stuns the target for 0.2s on hit.

[Nana] (↑)

In this patch, we're further testing the adjustments to Nana. While boosting her overall damage, we also want to give her opponents more room for counterplay.

[Skill 1] (↑)
Damage and flying speed increased.

[Skill 2] (~)
Casting speed increased; activation delay reduced.
Standby duration and effective range reduced.

[Ultimate] (↓)
Damage reduced.

[Free Heroes]

8 Free Heroes: Server Time 05/27/2022 05:01:00 to 06/03/2022 05:00:00 (Server Time)

Barats, Hylos, Kadita, Phoveus, Popol and Kupa, Aulus, Chou, Atlas

6 Extra Starlight Member Heroes:
Gatotkaca, Pharsa, Roger, Franco, Valir, Aldous

[Skin Shop Adjustments]
We're temporarily removing all the skins of Vexana, Leomord, and Faramis from the Shop.

1- We want to help Junglers better handle jungle invasions, especially when the invaders can knock or drag the creeps out of the leash range.
New Effect: When out of the leash range for the first time, the creep gains 50% extra Movement Speed until it moves back to the range.
New Effect: After moving back to the range, the creep will stop recovering HP and re-enter the battle state upon taking damage. (Only for the first time.)
(The above effects are only valid for the Orange and Purple buffs.)

2- Re-applied the adjustments to the minion rewards gained by Junglers in the first 5 mins.

3- Re-applied the adjustments to the mid-lane minion waves.

[Talent System]
The Talent system is made up of the following four sections:

1- Fixed Attributes: Each set of fixed attributes consists of 4 attributes that cannot be changed, similar to the attributes of the Wheel on the right half of the current Emblem screen. Different sets are visualized as different weapons, which represent heroes' innate fighting abilities. Each weapon can change into 4 other forms according to the selected talents (temporarily replaced with images).

2- Core Talents: Core talents have the strongest effects and are divided into three sub-types: Offensive, Defensive, and Utility. Core talents are similar to the Tier 3 talents in the current emblem system, though no point allocation is required.

3- Regular Skill Talents: Regular skill talents have weaker effects than core talents do, and most of them also have specific trigger conditions. Similarly to core talents, they are divided into three sub-types: Offensive, Defensive, and Utility.

4- Regular Attribute Talents: Regular attribute talents have similar enhancement effects as regular skill talents and provide a single attribute each. They are also divided into three sub-types: Offensive, Defensive, and Utility.

The upgrade mechanics are as follows:

1- The system level increases with the account level, gradually unlocking the three talent slots and the three talent plans for each hero.

2- The level of fixed attributes increases with the system level and does not require extra costs.

3- Talents corresponding to the three talent slots need to be unlocked using Talent Essence once the slots are unlocked.

4- There are two ways to unlock the talents. The total Talent Essence cost is the same, though the number of talents that can be activated (via the second option) will be limited after the official launch. The limit isn't applied in this test.

Option 1: Directly purchase the talent using a relatively high number of Talent Essence, after which you gain unlimited access to the talent.

Option 2: Activate the talent using a small number of Talent Essence, after which you would need to pay a certain amount of Talent Essence to be able to use it for each match. The talent will be permanently unlocked once you use it for the specified number of times. We expect Option 2 to allow new players to try more talents shortly after they enter the game.

1. Fixed an issue where Melissa couldn't trigger the effects of Golden Staff.

2- Optimized the control experience of Wanwan's Basic Attack: Even when there's no target, Wanwan can still cast Basic Attacks to trigger the jump.

3- Improved the visual quality of the in-match scoreboard and other interfaces.

Mobile Legends: Bang Bang

Post time 2022-6-9 09:41 AM | Show all posts
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