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[Patch Note] Patch Notes - V.1.6.88 [Advanced Server]

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Post time 2022-6-7 04:11 AM | Show all posts |Read mode

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For the upcoming June season, we're making a few adjustments to some magic equipment to help you focus more on hero and play style compatibility versus raw power when choosing a particular piece of equipment. In later patches, we'll introduce a few more equipment adjustments and make sure to thoroughly evaluate their impacts on the battlefield before deciding whether to apply them to the Official Server.




The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Revamped Vexana] (↓)

As the Vexana supremacy continues, so do our fervent efforts to stabilize her damage through yet another round of nerfs. This will hopefully improve survivability for heroes that have the unfortunate fate of meeting Vexana and her Undead Knight in the battlefield.

[Passive] (↓)
Base Damage: 220-500 >> 170-450

[Skill 1] (↑)
Partially reverted the previous nerf on the skill width and modified the skill indicator to match the actual area of effect.

[Skil 2] (↓)
Base Damage: 500-850 >> 400-700

[Ultimate] (↓)
Slash Damage: 250-450 + 100% Magic Power >> 300-450 + 60% Magic Power
Increased the entrance delay of the Undead Knight to give the opposing players more time to react.

[Revamped Faramis] (↓)
Faramis' Soul Fragments have perhaps resurrected more than we bargained for, so we're introducing a series of nerfs to tone down some of his power while redesigning his Ultimate.

[Passive] (↓)
Cooldown of Soul Fragments Generated by Skill Hits: 2s >> 4s
HP Regen: 300 + 100% Magic Power >> 150 + 60% Magic Power
Respawn Timer Reduction Per Stack: 6% >> 5%
New Effect: Each stack of Soul Fragment also grants Faramis a small Magic Power boost.

[Skill 1] (↓)
Initial Damage: 325-550 + 60% Magic Power >> 250-400 + 60% Magic Power
Subsequent Damage: 325-550 + 60% Magic Power >> 250-400 + 60% Magic Power

[Skill 2] (↓)
Cooldown: 5.5-3.5s >> 6-5s
Slightly reduced the skill's casting time (applied in the previous version).

[Ultimate] (↓)
Base Extra HP: 800-1600 >> 600-1200
When the extra HP is depleted, the hero will enter a special state (cannot move or cast skills but is immune to damage) for a short while.
Fixed an issue where the casting of the Ultimate couldn't be interrupted.

[Leomord] (↑)
With a few adjustments that highlight his damage and improve his durability, we expect Leomord to charge even more ferociously into the late game and show better command in team fights.

[Basic Attack] (↑)
Crit Damage: 180% >> 200%
Lifesteal Ratio:60% >>100%

[Skill 1] (↑)
Max Physical Attack Bonus: 140% >> 180%

[Ultimate] (↑)
Extra Defense: 40-60 >> 40-80

[Terizla] (~)

[Skill 1] (↓)
Extra Movement Speed: 25-50% >> 25-40%

[Skill 2] (↑)
Fixed an issue where the attack could be interrupted even after the skill was successfully cast.

[Xavier] (↓)

Xavier's been an absolute showstopper in the battlefield, so we're slightly lowering his damage to balance out previous adjustments.

[Skill 1] (↓)
Base Damage: 325-600 >> 320-560

[Julian] (↓)
Left unfettered, Julian's arsenal of weapons has proved to be dreadfully lethal. We're nerfing his overall sustainability and base damage to allow opponents better room for counterplay.

[Passive] (↓)
Spell Vamp: 25% >> 20%

[Skill 2 & Skill 2 (Enhanced)] (↓)
Reduced the Lifesteal efficiency to match that of other AoE skills.

[Skill 3 (Enhanced)] (↓)
Initial Attack's Base Damage: 340-500 >> 300-420

[Lunox] (~)
We're placing Lunox's previous adjustments back to sleep but introducing a new one based on the Official Server version.

[Skill 2] (~)
Damage Bonus: 130% Magic Power + 1.5%-3.5% of Target's Max HP >> 120% Magic Power + 2.5%-5% Target's Max HP

[Gord] (↓)
Gord's previous mobility boost has led to a dashing overperformance in the battlefield, so we're squaring that off with a slightly lowered damage in this patch.

[Skill 2] (↓)
Base Damage: 60-85 >> 50-75

[Ultimate] (↓)
Base Damage: 150-250 >> 135-225

[Floryn] (↓)
Floryn's in-match performance has significantly improved since the last official patch, so we're temporarily walking back the previous adjustments to her Skill 1 and 2.



[Free Heroes]
8 Free Heroes: Server Time 06/03/2022 05:01:00 to 06/10/2022 05:00:00 (Server Time)

Zhask, Thamuz, Angela, Lapu-Lapu, Esmeralda, Lylia, Benedetta, Cecilion

6 Extra Starlight Member Heroes: Paquito, Granger, Lesley, Baxia, Masha, Hanzo



[Equipment]

[Radiant Armor] (~)
To ease some of Radiant Armor's glaring power in the battlefield, we're restricting its late game power but balancing it out with a lower craft cost.
Damage Reduction: 3-10 >> 5-8
Craft Cost: 1980 >> 1880

[Blood Wings] (↑)
For most mages, the extra durability provided by Blood Wings can hardly turn the tide in battle. We're buffing up its Magic Power to match its cost.
Magic Power: 150 >> 175

[Glowing Wand] (↑)
We've noticed that Glowing Wand often wanes in the face of high-defense enemies, so we're raising the upper limit on its burn damage but making it a tad harder to unleash its full power.
Burn Damage: 1-2% Max HP (At 1-3 Stacks) >> 0.5-3% Max HP (At 1-6 Stacks)

[Elegant Gem] (~)
We're granting Elegant Gem a new Passive that doesn't lose effect after the equipment upgrade.
Revamped Effect: Now grants 10 extra HP Regen and 5 extra Mana Regen for 3 mins (only once per match, regardless of whether the equipment is upgraded or sold).

[Genius Wand] (↓)
Providing both Magic Penetration and Magic Defense Reduction, Genius Wand's been a bane to squishy heroes in the battlefield. We're hoping to give them a fighting chance with this simple nerf.
Magic Defense Reduction: 2-9 >> 3-7

[Shadow Twinblades] (↑)
We're shifting some of Shadow Twinblades' power to the early game to help magic assassins more easily forge an early lead.
Damage: 200 + 50% Magic Power >> 300 + 25% Magic Power

[Other]

1. Renamed the [Camera Shift] option to [Aim Panning].

2. When [Aim Panning] is enabled, the camera pans toward your aiming direction when you cast directional and location-based skills.




[Ranked]
1. S24 will end on 06/04/2022 at 23:59:59.

2. Players who've reached the Master or higher rank will receive Grock "Ancient Totem" as the Season Finale Reward.

3. S25 will begin on 06/05/2022 at 02:00:00.

[Talent System]
In this patch, we're optimizing the visuals of [Fixed Attributes: Sustained Damage].

According to the types of the selected talents (Offensive, Defensive, Utility), the visualised sword will change into four different forms: Dominance, Tenacity, Balance, and Insight.

The optimization of other fixed attributes is still in progress and will be available in later patches.

Meanwhile, during the test of the Talent system, the Emblem Matrix will be closed. You can tap the Talent Essence icon in the upper right corner of the Talent screen and directly exchange Tickets or Battle Points for Talent Essence.



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