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A series of optimizations and balance adjustments are coming to
the Talent system in this patch. To ensure the test result, we've
reset your previous data related to the Talent system but kept the
Talent Essence you recently obtained, including those that have
already been spent.
Meanwhile, you'll receive Talent Essence based on the levels of
your Emblems and the number of Emblem Fragments and Magic Dust in
your inventory.
We'll continue to develop and optimize the visuals, values, and
related functions of the Talent system. The changes will be first
applied to the Advanced Server.
For more information, please refer to the New Feature - Talent
System and Battlefield Adjustments - Talents sections below.
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and
Adjustment.
[Nana] (↓)
This time, we're focusing on adjusting Nana's Skill 2. While
maintaining its previous mechanics and increasing its hit rate, we
also don't want it to be able to completely drive the opposing
player out of the lane.
[Skill 1] (↓)
Base Damage: 300-500 >> 250-450
Reverted the flying speed to that of the Official Server version.
[Skill 2] (~)
Standby Duration: 5s >> 30s
New Effect: Molina will disappear shortly after it's exposed to
the enemy's vision.
Only one Molina can exist at the same time.
[Revamped Faramis] (~)
We're smoothing out the Faramis's damage spikes while adding a few
tweaks to his soul fragments.
[Passive] (~)
Shorted the absorption distance of the soul fragments.
The absorption distance is increased during Faramis's Skill 1 and
Ultimate.
[Skill 2] (~)
Skill damage is increased where there's only one target.
Reduced the subsequent split damage.
[Ultimate] (~)
New Effect: Faramis gains soul fragments when allied heroes
receive the Ultimate's effects.
Fixed an issue where the hero could still move and cast Basic
Attacks when the extra HP is depleted.
[Revamped Vexana] (↓)
The Duchess of Necrokeep could use another round of nerfs before
her official debut.
[Passive] (↓)
Damage Bonus: 50% Magic Power >> 40% Magic Power
[Skill 2] (↓)
Removed the slow effect.
[Ultimate] (↓)
Cooldown: 60-50s >> 60s at All levels
Undead Knight's Extra HP: 1500-4500 >> 1500-3500
Undead Knight's Extra Magic Defense: 50-100 >> 0 (applied in the
previous version, now magic attacks will pose a higher threat to
the Undead Knight)
[Natan] (↑)
The previous buff to the Reverse-Clone wasn't as effective as we'd
expected, so here's the round two.
With his enhanced critical power, Ling's been posing too high a
threat to low-HP targets. We're lowering his damage to give the
victims a chance to get away.
You know something's off when the Tank/Support can easily score
kills without help. We hope this major nerf to his Ultimate could
be the fix.
[Ultimate] (↓)
Cooldown: 45-37s >> 50-42s
Base Damage: 180-540 >> 180-420
Fixed an issue where the damage was higher than stated.
[Irithel] (↓)
Damage in the mid to late game reduced.
[Attribute] (↓)
Attack Growth: 14 >> 11
[Gord] (↓)
Life's been too easy for Gord after the previous magic equipment
adjustments. We're reducing the uptime of his Skill 2 and Ultimate
before he takes over the battlefield with Mystic magic.
[Skill 2] (↓)
Cooldown: 7-5s >> 8-6s
[Ultimate] (↓)
Cooldown: 31-28s >> 44-36
Gord can now cast Battle Spells during the Ultimate.
[Free Heroes]
8 Free Heroes: Server Time 06/10/2022 05:01:00 to 06/17/2022
05:00:00 (Server Time)
6 Extra Starlight Member Heroes:
Kaja, Pharsa, Gusion, Badang, Minsitthar, Gatotkaca
[Equipment]
[Bloody Retribution] (↓)
Tank junglers have been the new trend ever since the release of
the new season. We hope this adjustment could give other junglers
more playtime on the battlefield.
Extra HP Bonus: 25% >> 20%
[Blade Armor] (~)
We're lowering Blade Armor's reflection damage to make it less of
a solid counter against Marksman heroes.
Damage Reflection Ratio: 25% >> 20%
Craft Cost: 1960 >> 1910
[Athena's Shield] (↓)
Athena's Shield's been a premier choice in all levels play. We're
nerfing its effects to bring it in line with the other defensive
options.
Duration: 5s >> 3s
[Elegant Gem] (~)
Reverted to the Official Server version.
[Talents]
Deathly Alliance: Revamped. The mark can be detonated by allied
heroes' attacks, dealing damage and granting the talent carrier a
small amount of Gold.
Giant Slayer: Revamped. Now deals increased damage to enemy heroes
with higher extra HP (suitable for squishy heroes to counter
tanks).
Fearless Strike: Can no longer be triggered against non-enemy
heroes; inflicting slow effects on enemy heroes now also triggers
this effect.
Wilderness Blessing: The hero enjoys half the Movement Speed bonus
in battle.
Fortune Finder: Greatly increased the death penalty, though the
Bounty will be granted at 12 min at the latest.
Homeward Bound: Now also fully restores energy.
Immortal Fury: No longer restores HP.
Essence Reaper: Now also restores Mana.
Arcane Furor: Removed the damage.
Temporal Reign: Temporarily unchanged, but we'll revamp the talent
in the next version, the new effect will be "Casting the Ultimate
reduces other skills' cooldowns by 1.5s".
Regular Attribute Talents: Removed [Movement Speed & Penetration],
[Movement Speed & Regen], and [Cooldown Reduction & HP], and added
[Max HP] and [Cooldown Reduction & Movement Speed].
For other balance adjustments, please refer to the specific
talents in the game.
[Other]
[Orange & Purple Buff]
By adjusting the time of the first spawn, we expect that junglers
will be able to farm more safely at the beginning.
First Spawn: 25s >> 20s
[Lithowanderer]
By adjusting the time of the first spawn, we expect that more mid
laners will be able to join the fight over the creep.
First Spawn: 43s >> 48s
[Talent System]
1. Added an image guide to the Talent System, which will be
further optimized in later patches.
2. Reduced the number of attributes of each set of fixed
attributes from 4 to 3 and increased the value of each attribute
(the total value remains unchanged).
3. Increased the free uses granted upon talent activation and
lowered the Talent Essence cost for each use afterward. The number
of uses required to permanently unlock the talent is also
increased accordingly.
4. Emblem Fragments and Magic Dust for the previous Emblem system,
including those that have been spent, are converted into Talent
Essence at a ratio of 1:1.
5. Battle Points spent on the previous Emblem system are converted
into Talent Essence at a ratio slightly higher than that of the
Common Emblem Chest.
6. During the test of the new Talent system, resources related to
the previous Emblem system will be hidden, but not removed. After
the test ends, Talent Essence obtained via Article 4 and 5 will be
removed, while Talent Essence obtained via other methods will be
converted into Magic Dust.
7. Heroes can still be equipped with all the talents and fixed
attributes, though only the popular talents are now displayed by
default. You can change the filter setting to view all talents.
[Creation Camp]
1. Added a function that allows you to watch the intro video on
the Lobby List screen. You can now watch video tutorials via the
built-in browser.
[Other]
1. Adjusted the functions related to the Talent system.
1. Fixed an issue where the amount of EXP obtained from the Medal
Chest was different than stated.
2. Fixed a display issue of the red dots on certain screens.
3. Optimized the image cropping function for custom avatars.
4. Optimized the display issue of certain in-match interfaces.
5. Fixed an issue where heroes could receive the effects of Blade
of the Heptaseas and Shadow Twinblades without leaving combat.
6. Fixed an issue where the Base Turret's defensive skill could be
triggered after 12 mins in certain cases.
7. Fixed an issue with the Referee function in Creation Camp.