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[Hero Balance] Khaleed Buff and Adjustment

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Post time 2022-7-9 08:52 PM | Show all posts |Read mode

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As I have seen Khaleed is te only one fighter reamaning who needs buff for stop being unpopolar.I saw that Badang have a big buff on advanced server and Minsitthar will have a revamp, so Khaleed is the last one.
If we look at Khaleed’s flaws for which no one chooses we’ll see:
Its skills are easy to avoid because it is not very fast.
The first skill is canceled if you lose first or second shot.
And Khaleed’s second skill can be canceled even with the weakest cc. (For example Balmond’s dash).

1. First of all. I suggest that the first skill doesn’t stop if you miss a shot and also works the same as the first skill of Chou and Hilda and Terizla’s second skill.
That is, you have to press the button for each shot.

2.I propose that Khaleed’s second skill be immune to any cc effect.

And if we think about it for a while, I don’t think his Performance will be too high for him to become a banned hero. TY ;)
 Author| Post time 2022-7-13 07:38 AM | Show all posts
TheAgo replied at 2022-7-12 09:18 PM
His passive is OK. I would just add that with passive up, he resists slow effects, reducing the effe ...

If khaled's first skill worked like Phoveus's, that would make him weaker because he would have 3-4 seconds per shot.
With chances of lowering the CD but why complicate ourselves so much when Khaleed is a simple hero ..
What you suggest in the second skill would make him a kind of Fighter / Support and I don't think it would be ok.
And Khaleed's last skill is really slow but it's hard to avoid if you use it up close.
Post time 2022-7-12 01:24 PM | Show all posts
Edited by Ræven at 2022-7-12 01:29 PM

Khaleed's first skill and second skill is already solid. The problem with him is his Ultimate which is basically quite useless since it is so slow that your enemies can have enough time to dodge it.
Post time 2022-7-10 02:22 AM | Show all posts
Note: The author has been banned or deleted.
 Author| Post time 2022-7-10 03:10 AM | Show all posts
CloudDevelic replied at 2022-7-10 02:22 AM
@AlexAbs

If his 2nd skill were to be immuned to CC effects, it needs to be nerfed or adjusted lower ...

I also thought about this thing, and I agree with what you say, and this can be seen on the advanced server I think, and it can be adjusted
Post time 2022-7-10 03:14 AM | Show all posts
Compete immunity to all cc for khaleed might be op for him. Since he could heal based on missing hp. I like the skill 1 idea a lot.
 Author| Post time 2022-7-10 03:38 AM | Show all posts
aznager replied at 2022-7-10 03:14 AM
Compete immunity to all cc for khaleed might be op for him. Since he could heal based on missing hp. ...

Ty But I don't think there's any other way to make Khaleed more useful than to add cc immunity to his second skill and eventually decrease his regeneration a bit.
 Author| Post time 2022-7-12 08:32 PM | Show all posts
Edited by AlexAbs at 2022-7-12 09:03 PM
Ræven replied at 2022-7-12 01:24 PM
Khaleed's first skill and second skill is already solid. The problem with him is his Ultimate which  ...

I think his ultimate is useless just when you use it from a distance.They had already tried to make Khaled's first and last skill faster, but his performance was too high so they gave up the idea.
Post time 2022-7-12 09:18 PM | Show all posts
His passive is OK. I would just add that with passive up, he resists slow effects, reducing the effectiveness of them by 50%.

His first skill is interesting, but the execution is lame. Instead making it a "3 steps" skill, like you suggested, why not make it like Phoveu's 1st skill? 3 stacks at maximum, uppon hit can dash to indicitated direction. No CD to reuse again if hit any target. Still needing to hit a target to spam all 3 hits, but it's easier to use since you can control when to slash now, and he can dash 1 time if using on air. Oh, and also activate basic attack effects, except crits.


His second skill is good. It should gave his teammates something, tho. The guy just stop there and don't help at team fights. Why not give 50% of this skill effects to allies inside the area?

The ultimate needs improvement. It is slow, predictable, low damage and the stun is not that useful (redundant stun with his passive i think). I believe it could sweep the enemies with him to the center, like Tigreal's 2nd skill, an knocking airborne instead of causing stun with final slash.

Post time 2022-7-13 07:46 AM | Show all posts
I do agree that his 2nd skill is rendered useless once cancelled easily but I do think what needs adjustment is his Ultimate, it should make it faster. His 2nd skill being not be able to cancel is also good but with an adjusted rate.

Meanwhile, TheAgo's suggestion on making 1st skill be able to use all 3 at your own will is also nice actually, it has the same mechanics as yours.
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