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[Item Balance] Sea Halberd and Necklace of Durance buff

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Post time 2022-7-23 02:10 AM | Show all posts |Read mode

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Edited by TheAgo at 2022-7-25 11:02 PM

When Dominance Ice item was changed to be the "anti-heal" item for tanks, the other two anti-heal items got overshadowed by it. Domincance Ice is cheaper, gives resistance, just needs the user to be near to activate and has good all arround stats.

This made the other two items niche. Sea Halberd and Necklace of Durance already cause marksman and mage to lose demage potential instead of buying core important items, so why not buy the item that works if we can't attak (cc) and gives some more bulk?

My 1st suggestion is to create a new Tier II item that is common to all anti-heal final item (like the other game, you know...)
Example:
Moniyan Seal
Item type: Defense
Item description: A ring sealed with moniyan magic that specialized warriors uses on battlefield. The seal helps to deal with enemies that can regenerate fast, decreasing the ratio that they can recover.
Item recipe:  Hero's Ring + Power Crystal + 180 gold (total gold cost: 850)
Item stats:

+300 HP
+300 MP
+8% Cooldown Reduction

Unique Passive: Life Seal - Uppon dealing damage to the target, reduces Shield and HP Regen of the target by 30% for 3s.

This new item would be the base item for all anti-heal final item, like Azure Blade is for the true damage items (Endless Battle, Calamity Reaper and Thunder Belt).

My 2nd suggestion is, based on this new item, change the final item for anti-heal in all three categories.

-1st, Sea Halberd needs a total revamp. So, the item would be removed and changed to something new.

Sea Halberd removed.
New item: Repose of Souls
Item type: Physical
Item description: A heavy cleaver once lost by a blacksmith possessed by the abyss. It emanates an evil aura that can inhibit the ability of enemies to regenerate. Legends say the aura comes from the distrubed souls this cleaver ripped.
Item recipe: Ogre Tomahawk + Moniyan Seal + 370 gold (Total: 2010 gold)

+700 HP
+350 MP
+70 Physical Attack

Unique: +10% Cooldown Reduction

Unqiue Passive - Life Seal (Same as Moniyan Seal, but is now 50% - like Molten Essence and Cursed Helmet transition)
Unique Passive - Soul Gather - Enemy heroes elimination grants the user +3 physical attack, at a maximum of 10.

This item now not only gives anti-heal effects, but at maximum stacks it gives 100 physical attack, a good ammount of HP, 10% CDR and some MP. It's very tempting for any physical attacker to build this instead of dominance ice.

- 2nd, Necklace of Durance needs better stats:

Necklace of Durance
Item type: Magic Power
Item recipe: Tome of Evil + Moniyan Seal + 210 gold (Total: 2010 gold)

+700 MP
+350 HP
+70 Magic Power

Unique: +10% Cooldown Reduction

Unqiue Passive - Life Seal (Same as Moniyan Seal, but is now 50% - like Molten Essence and Cursed Helmet transition)
Unique Passive - Soul Confinement - Enemy heroes elimination grants the user +30 maximum mana, at a maximum of 300.

This new item provides plenty of mana (1000 at maximum stacks, Cecillion mains will be happy), 10% CDR, some HP and good amount of magic power. Useful for any magic power AoE.

- 3rd, Dominance Ice needs some type of nerf/adjustment.

Dominance Ice
Item type: Defense
Item recipe: Black Ice Shield + Moniyan Seal + 280 gold (Total: 2010 gold)

+700 MP
+350 HP
+70 Physical Defense

Unique: +10% Cooldown Reduction

Unqiue Passive - Arctic Seal - Reduces the Shield and HP Regen of nearby enemy heroes by 50% (excluding those affected by "Life Seal"), and their Attack Speed by 30%. Effects are halved if the user is not classified as tank or support (30% anti-heal, 15% attack speed reduction).

Unique Passive - Soul Freeze - Assists grants the user +3 physical defense, at a maximum of 30. Effects are halved if the user is not classified as a tank or support (+1.5 physical defense, at a maximum of 15).

This item is now more suited for tanks and supports. It still a great item for any roamer/frontline tank/support and gives a grand total of 100 physical defense at maximum stacks, becoming even better at tanking marksmen.

Do you think those brand new and reformulated items are fair and balanced?



Post time 2022-8-2 05:23 PM | Show all posts
TheAgo replied at 2022-7-25 10:01 PM
Agree!

Sea Halberd is right now the most "useless" item in the game. There is not a single reason ...

Imagine the tank having to deal dmg, lol. Activated when taking dmg is better but I prefer the current state better. Too much heals & shields in-game justifies standing next to enemy to nerf that. Durance & halberd buff might be interesting.
Have already suggested tier2 antiheal item. After deadly blade was removed we had to build a full tier3 item while the enemy had free reign before that, forcing d.ice to be 1st item for most tanks, as if you start building after the esme/estes/ruby/dyroth/balmond/(list tooo long to type) became a problem, game would be already lost before you can buy anti-heal item.
Post time 2022-7-24 08:03 AM | Show all posts
Bring back the 10% CD on Necklace of Durance and it's all good. Sea Halberd need a major revamp because its overall stats and passive is being overshadowed by Dominance Ice and I can only see players having Sea Halberd once in a blue moon. The attack speed attribute of Sea Halberd is underwhelming compared to other attack speed item like Corrosion Scythe and Windtalker. Most Marksmans and fighters (rely on attack speed) prefer to build this two items for attack speed rather than Sea Halberd even if it gives anti-heal because Most Marksmans/Fighters(rely on attack speed) are single target which doesn't make sense building them anti-heal. Anti-heal suits better with heroes that can deal AoE damage like Ruby, Yu Zhong, Lapu-Lapu, etc., and of course Exp laners are considered secondary tank, Dominance Ice is much better to build than Sea Halberd.

To sum it up:
* Dominance Ice
- good physical defense
- anti-marksman
- anti-healer
- good CD reduction which suits for Exp laners and tank roamers who can spam skills.

* Necklace of Durance
- good for magic AoE dealer
- when it comes to tournaments, Angela is the only good user of Necklace of Durance because she's a utility roam that needs to build magic items to increase her heals like Floryn, Rafaela, and Estes but the difference of Angela to other healers is her ultimate, she can just cast her ultimate to her allies and she can now deal damage and give higher heals. Rafaela, Estes, and Floryn need to build tank because they need to survive in teamfights unlike Angela that only needs channeling to her teammates. Angela can be also played as utility midlaner like Mathilda.
- Mathilda is also a good user of Necklace of Durance only if she's used as midlaner. If she's a roamer, Dominance Ice is much preferred.

* Sea Halberd
- underwhelming attributes
- Dominance Ice completely overshadowed it.

Suggestions:
* Add decent attributes for Sea Halberd, maybe 10% physical lifesteal or any just to make Sea Halberd decent anti-heal.
* Bring back the 10% CD reduction for Necklace of Durance
* Remove the anti-heal on Dominance Ice because it's only the reason why Necklace of Durance and Sea Halberd are being overshadowed. Damage dealers that can deal AoE damage doesn't need to build anti-heal items because there's already a Dominance Ice to counter healers.
 Author| Post time 2022-7-25 10:01 PM | Show all posts
Jadeeeeeeeeee replied at 2022-7-24 08:03 AM
Bring back the 10% CD on Necklace of Durance and it's all good. Sea Halberd need a major revamp beca ...

Agree!

Sea Halberd is right now the most "useless" item in the game. There is not a single reason for any physical exp laner to build this rather than Dominance Ice, and physical dps that are single-target (most marksman and some warriors/soldiers) does not needs it when their team already have a Dominance Ice User.

Necklace is good for support midlaner and magic roamer, like you said, and for magic aoe. But even so, some magic aoe doesn't need to build it once there is a exp laner and/or a roammer with Dominance Ice, and then it will build more damage instead.

Another idea I had:

- Dominance Ice passive only activates if the user is dealing damage too. Why all other anti-heal effects activates when attacking, and then dominance ice just needs the user to stand near enemies?

- Make a new tier II item that is commom for all anti-heal item (you know, like the other game...), like the Azure Blade is for the true damage items. This way ot can be paired with different physical, magical and deffensive items to build the final item.

I'll edit the post with your suggestions! Thanks!
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