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[Mood] Minotaur's kit makes no sense

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Post time 2022-7-27 06:42 PM | Show all posts |Read mode

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Tanks are designed to be damage sponges through passives and abilities. His skills lean more toward fighter if anything.

His passive is literally useless outside of his ult, and his ult requires so much rage from hitting things and being hit. Not to mention the channeling time on it can be interrupted by stuns, and at 0 rage only charges 50% before going on its long cooldown.

His skill 1 range is way too short in order to engage enemies. It then beefs up his basic attacks temporarily. How is that support / tank? It would be far better if landing on enemies broke their armour, adding armour penetration from allies for x second's.

His skill 2's heal doesnt scale at all with gear. If it isn't going to scale with items, at least heal 10% of total health instead. It then boosts his attack speed.. why? He's a tank. And not every ally around him relies on attack speed.

His ult then requires full rage to activate and only lasts 10 seconds. It doesnt really help his survivability at all as there's no damage mitigation.

1. Change passive so every 5 points of rage he has 1% damage mitigation and movement speed

2. Skill 1 larger leap radius, debuffs enemy with armour penetration, slows by 45% and boosts his own speed by 30%. Generates 20 rage.

3. SKILL 2 heals 10% of total health, fears enemies in a radius around him for 1.2 seconds. Generates 30 rage.

4. Ultimate same as it is now but make it uninterruptible except for suppression
Post time 2022-8-2 12:57 PM | Show all posts
Ok I got your points there
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Btw we already discuss this hero on a big scale
Other pro players also give good feedback but we also try to engage everyone to use it a little bit easy

Seen you said item didn't do much we try to put it in the queue for adjustment.

Thanks for your suggestion there.
Hope to hear your feedback if it has been applied in-game.
Post time 2022-8-2 04:59 PM | Show all posts
Edited by Samsaras at 2022-8-2 05:01 PM

A bit op with the 10% max heal & aoe cc but a step in the right direction imo after the numbers are nerfed a bit.Especially agree rage should not increase with dmg dealt on a tank. Rage increase when taking dmg & using skills is much better.
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