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Edited by Mjuyts at 2022-8-13 08:35 PM
Tilec The Gunner Squirrel
Class: Marksman
basic atk
He launches projectiles (in the shape of a walnut)
that look like gemstones,from him crystal gun.
Passive- Nutmeg:
every 6sec, 3 nuts appear in front of him(one in front of the other)
restoring(each) 30(+10% total physical damage) of his hp, x of his energy
(by harvesting) and decreasing the cd of skills by 1sec.
When Tilec uses a dash and harvests the nut at the same time, he will give a second dash (with a little wider range and being able to curve at the end). When he gets a buff to mov speed harvests the nut, he gets 12% more mov speed for 1sec.
When harvesting all the nuts with mov speed or dash, another nut will appear behind him.
The nuts lasts 14sec.
(He will be able to use skills and basic atk during second dash and gain mov speed)
1skill- Crystal Projectile:
Active:Tilec throws a slightly larger crystal that deals 320/340/380/402(+134% total physical damage) physical damage and crystallizes enemies next to the other for 0.7sec.
passive: the next basic atk
will also damage enemies close to the target.
cooldown 8 energy x
2skill-Open Wings:
Active:Tilec gains momentum with his wings, then dashes (he glides, unless he doesn't shoot) in the target direction.
Passive: Tilec's next basic atk,
will deal damage to enemies close to the target and an additional 2% of the current damage on the target.
Cooldown 10.9 energy x
3skill- Run!:
Active: Tilec gains 30% mov speed
for 1.8sec.
Passive: The next basic attack will deal half the current damage to enemies close to the target.
Cooldown 5 energy x
Ult- Crystal Pump:
He launches an explosive crystal at the target location.
dealing 400/460/580(+138% total physical damage) physical damage to surrounding enemies.
(Crystal sticks to the ground or an enemy)
If sticks the enemy,
will draw other enemies (in range) closer to the target hit
and will deal 5% more damage to them when it explodes.
Cooldown 29.9 energy x
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