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[Patch Note] Patch Notes - V.1.7.14 [Advanced Server]

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Post time 2022-8-28 02:38 AM | Show all posts |Read mode

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The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.


[Beatrix] (↓)

Tentative adjustment: Beatrix can switch weapons to adapt to various situations and stay competitive. We'd like to see more limit on here, including new reloading design (lower initial reload speed, higher Attack Speed bonus), more difficult to deal max damage (nerf her aim or max damage), and optimizations on other suboptimal experience. We will make her difficult-to-maneuver skills easier to aim and increase the power of her less popular weapons.

[Basic Attack] (~)
All weapons: increased reload time, but the time will decrease with increased Attack Speed.
Renner (Sniper Rifle) (↓): Physical Attack: 350-525% >> 360-465%; the bullet's hitbox increased to 1.5 times.
Wesker (Shotgun) (↓): Bullet's hit box decreased to 75% (meaning she needs to stay closer to the target to hit more); diminishing damage: 2nd shot 70% then successive ones 40% >> 50% after 1st shot; fixed an issue where she deals excessive damage when too close to the target.
Bennett (Grenade Gun) (↑): Physical Attack: 180-320% >> 230-300%; Slow Effect: 30% >>40%
Nibiru (Submachine Gun) (↑): Physical Attack: 50-67.5% >> 52.5-70%

[Ultimate] (↓)
Renner (Sniper Rifle) (↓): Aim time 20s >> 8s. Canceling cast only returns 50% Cooldown now; lifesteal: 50% >> 25%
Wesker (Shotgun) (↓): Bullet's hit box decreased to 75% (meaning she needs to stay closer to the target to hit more); lifesteal: 50% >> 25%
Bennett (Grenade Gun) (↑): Slow Effect: 30% >> 40%
Nibiru (Submachine Gun) (↑): damage times: 6 >> 10; damage each time: 200-320+60% Physical Attack >> 130-210+40% Physical Attack (damage each time reduced about 35%, total damage increased about 10%)

[Need Backup] (↓)
Leave combat: 3s >> 5s



[Natalia] (↓)
Tentative adjustment: we'd like to see other heroes counter her better, so we nerfed her ability to silence enemies and enhance Basic Attack.

[Passive] (↓)
Slow: Removed
Silence: Mark an enemy twice to silence 1s >> each mark silences the enemy 0.25s
Conceal: Detectable after 2s when near enemies >> detectable after 0.3s; now the two exclamation marks will both show at 6 yards
Optimized Skill Description

[Ultimate] (~)
Cooldown: 2s, benefit from Cooldown Reduction >> 4s, not benefited from Cooldown Reduction
Charge: 30-24s >> 26-20s



[Aamon] (~)
Tentative adjustment: we'd like to make Aamon's Ultimate easier to counter. In compensation, we will allow some slow effect for his enhanced Basic Attack.

[Passive] (↑)
New effect: Enhanced Basic Attack slows the enemy by 20% for 2s, stack up to 3 times

[Ultimate] (↓)
Slow: Removed
Reduced bullet hitbox (now players can move to dodge part of the damage easier)



[Joy] (↑)
Increased Joy's burst after casting Ultimate successfully (following adjustments have been applied to the last version)

[Passive] (↑)
Shield: 200 + 150% Magic Power >> 400 + 130% Magic Power

[Ultimate] (↑)
Damage: Initial damage increased to 150%; it now can decay more times for down to 20% of the initial damage (total damage remains the same)



[Faramis] (↑)
Since the pull distance of the new skill 1 is rather short, we'd like to add a brief CC to it

[Skill 1] (↑)
New effect: the target pulled will be stunned for 0.5s



[Wanwan] (↓)

[Attributes] (↓)
Base HP: 2540 >> 2460

[Ultimate] (↓)
Cooldown: 40-34s >> 50-42s



[Julian] (↓)
After rounds of nerf, Julian is still rather durable in early game

[Passive] (↓)
All Skills Cooldown: 7s >> 10.5-7s (decreases with Hero level)



[Aldous] (↓)

[Attributes] (↓)
HP Growth: 200 >> 190



[Moskov] (↓)

[Skill 1] (↓)
Attack Speed Boost: 1.4-1.55 Times >> 1.3-1.5 Times



[Johnson] (↓)

[Ultimate] (↓)
Cooldown: 30-25s >> 36-30s



[Granger] (↑)

[Skill 2] (↑)
Extra Damage: 20-40% >> 25-40%



[Valentina] (↑)

[Skill 1] (↑)
Silence: 0.5s >> 0.6s




[Free Heroes]

8 Free Heroes: Server Time 08/26/2022 05:01:00 to 09/02/2022 05:00:00 (Server Time)

Brody, Zhask, Kaja, Claude, Cecilion, Aamon, Chou, Harley

6 Extra Starlight Member Heroes: Popol and Kupa, Lesley, Karrie, Bane, Martis, Natan




[Talents]

[Quantum Charge] (~)
Cooldown: 12-5s >> 10-6.5s

[Cosmic Blitz] (~)
Cooldown: 9s >> 12s
Damage: 92-540 >> 120-540

[Deadly Dart] (↓)
Damage Boost: 4% >> 3%

[Deathly Alliance] (↓)
Damage: 240-450 >> 200-410
Cooldown: 8s >> 10s

[Last Stand] (↓)
HP Regen: 20% >> 16%
Cooldown: 45s >> 40s

[Battle Frenzy] (↓)
Standby Duration: 6s >> 5s

[Eternal Bloodlust] (↑)
Spell Vamp: 4% Initial Spell Vamp + 1.5% Extra Spell Vamp Per Kill >> 4% Initial Spell Vamp + 1.2% Extra Spell Vamp Per Kill (total amount remains the same)

[Seasoned Hunter] (↑)
Damage to Lord and Turtle: 15% >> 20% (damage to creeps adjusted accordingly)

[Fighter Attribute] (~)
Spell Vamp: 4% >> 5%
Adaptive Attack: 16 >> 14

[Marksman Attribute] (↑)
Adaptive Attack: 2.5% >> 3.5%




[Talent System]

To allow for more Talent diversity, we added a Talent Configuration feature to Hero Selection stage in Ban/Pick matches. But we still suggest that you edit your Talent plan in advance.

In this version, we will offer Talent Free Trial for a period of time for you to try them out.




1. Fixed an issue where Claude's Ultimate deals 300% extra damage to Summoned Units

2. Fixed an issue where Thamuz's Skill 1 has a wrong Cooldown displayed (the skill doesn't benefit from Cooldown Reduction)

3. Optimized the game feel of Lesley's enhanced Basic Attack (a smoother experience when refreshing enhanced Basic Attack with her Skill 1)



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