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[Patch Note] Patch Notes - V.1.7.16 [Advanced Server]

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Post time 2022-9-4 08:06 PM | Show all posts |Read mode

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In this patch, we'll end the test of the Talent System on the Advanced Server. Thank you for your feedback and suggestions during the test!




The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.


[Joy] (↑)
We'd like to make her skill 1 more significant in her combo to allow more room for player mechanics.

[Skill 1] (↑)
Damage Bonus: 40% Magic Power >> 120% Magic Power
Cooldown: 5s >> 4s
Duration: 2.4s >> 1.2s


[Lesley] (~)
Slightly buffed her laning ability but nerfed her sustained damage in the late game. We also optimized the game feel of some of her skills.

[Attributes] (↓)
Base Attack: 131 >> 140
Attack Growth: 9 >>7
Attack Speed Ratio: 100% >> 80%

[Passive] (↑)
Fixed an issue where some equipment can not benefit bonus Crit Chance from this skill

[Skill 1] (↑)
Fixed an issue where some equipment can not benefit bonus Attack from this skill

[Skill 2] (↑)
Optimized the game feel of the following enhanced Basic Attack
Optimized the game feel of the following skill 1

[Other] (↑)
Slightly increased the bullet speed of Basic Attack and Ultimate


[Gusion] (↓)
Slightly nerfed the damage of his Passive and adjusted his HP Regen logic

[Passive] (↓)
Damage per stack: 5% of target's lost HP >> 4%
HP Regen: 80% of his damage >> 50 per stack + 25% Magic Power (up to 4 stacks)
Fixed an issue where enhanced Basic Attack can't be triggered in certain situations.


[Beatrix] (↓)
We're following through the idea from last patch to further nerf her bursting single shots while buffing her in other aspects

[Passive] (↓)
Slightly reduced initial reload time of all weapons

[Basic Attack] (↓)
Renner (Sniper Rifle) (↓): Physical Attack: 360-465% >> 365-400%
Wesker (Shotgun) (↓): Physical Attack: 125-195% >> 150-220%; successive damage down to 50% >> 25%

[Ultimate] (↓)
Wesker (Shotgun) (↓): 295-445 + 110% Physical Attack >> 350-550 + 130% Physical Attack; successive bullet damage down to 75%, 50%, 25% (then following ones remain at 25%)

[Special Skill] (↑)
Reload time: 5s >> 3s


[Faramis] (↓)
We're reverting the previous adjustments to his skill 1 as the results didn't meet our expectation. However, we will nerf him in following aspects for he has been quite strong in higher ranks and even professional games.

[Skill 1] (↓)
Cooldown: 15s >> 18s
Reverted to the Official Server version.

[Skill 2] (↓)
Initial Damage: 330-480 + 144% Magic Power >> 300-450 + 108% Magic Power

[Ultimate] (↓)
Base Extra HP: 700-900 >> 600-800


[Alice] (↑)
Tentative adjustment: currently, Alice's attributes and role make it hard for her to settle on a build. We'd like to strengthen her role as a tanky mage and promote the mechanic around her blood orbs. Compared to Magic Power, Alice will now benefit more from equipment featuring Mana and durability.
[Attributes] (↓)
HP Growth: 201 >> 169
Mana Growth: 110 >> 0
[Passive] (↑)
New Effect: 2 blood orbs will appear when enemy heroes die nearby. Alice can absorb the orbs, each of which can permanently increase her Max Mana by 20.
Effect Removed: restore 50 Mana upon absorbing an orb
For every 12 orbs absorbed, increase 10% Cooldown Reduction >> increase Mana Regen

[Ultimate] (↑)
Mana Cost: 40-80 >> 80-120
HP Regen: 60-80 + 20% Magic Power >> 60-100 + 10% Magic Power
Damage: 120-160 + 50% Magic Power >> 60-120 + 20% magic attacks + (0.5-1.5% + 0.5% per 1000 Max Mana) Max HP


[Pharsa] (↑)
Pharsa lost her charm since last nerf. We'd like to partly revert previous adjustments and optimize her.

[Passive] (↑)
Fixed an issue where Spiritual Unity can not benefit from Magic Power and Spell Vamp from equipment
Damage: 150 + 120% Magic Power >> (8 + 1% per 200 Magic Power) Max HP

[Ultimate] (↑)
Base Damage: 570-870 >> 600-900
Cooldown: 46-38 >> 42-34


[Natalia] (↑)
Partly revert the nerf from last patch

[Passive] (↑)
Conceal Duration: 0.3s >> 0.6s

[Ultimate] (↑)
Cooldown: 4s >> 3s

[Julian] (↑)
Partly revert the nerf from last patch

[Passive] (↑)
Skills Cooldown: 10.5-7s >> 9.5-6s


[Minsitthar] (↑)
Increase laning or roaming ability in the early game.

[Skill 2] (↑)
Base Shield: 200-600 >> 350-600
Slightly increased bullet speed and hitbox


[Badang] (~)
Shortened skill charge time in the early game, but nerfed damage.

[Skill 1] (~)
Charge: 13-10s >> 10-7s
Initial Attack's Base Damage: 210-360 >> 160-260
Successive Attack's Base Damage: 115-210 >> 120-195


[Valir] (↑)
Slightly increased late game strength

[Skill 1] (↑)
Charge: 8.5s >> 9-6.5s


[Aamon] (~)
We're reverting the previous adjustments as the results didn't quite meet our expectations.



[Free Heroes]

8 Free Heroes: Server Time 09/02/2022 05:01:00 to 09/09/2022 05:00:00 (Server Time)

Helcurt, Harith, Gusion, Vexana, Terizla, Baxia, Uranus, Belerick

6 Extra Starlight Member Heroes: Gloo, Khaleed, Jawhead, Masha, Wanwan, Carmilla




[Equipment]

[Athena's Shield] (↑)
We'd like to maintain its ability to counter bursting damage (short time effective) while reducing the impact of attrition on it
Trigger Condition: leave combat for 10s >> 5s

[Glowing Wand] (↓)
Damage Boost: 5 >> 2-4

[Other]
1. Reduced minion damage on heroes to make it easier for low HPp heroes to deal with minions alone in the late game
2. Optimized Basic Attack's game feel of some heroes' (Wukong, Moskov, Zhask, etc). Their Attack Speed Growth will be smoother when they build Attack Speed.
3. Optimized Rage related rules when Valentina steals Minotaur's Ultimate




1. Removed the limit on friend's Remark

2. Optimized the display of friend's info. You can now view their current mode and selected hero

3. Chat on Hero Selection stage in Classic mode will also support Auto Translate




1. Fixed an issue where some Battle Spells are still usable while Silenced

2. Fixed an issue where Fleeting Time doesn't take effect on certain Ultimates (Kagura, Lunox)

3. Fixed an issue where Atlas's Ultimate can pull enemies outside the range

4. Fixed an issue where X.Borg's skill 2 is not seen from outside the bush

5. Fixed an issue where number of attacks of Thamuz's Ultimate slightly mismatches with its VFX

6. Fixed an issue where there's a small chance that Yin's continuous cast of skill 1 fails in extreme situations

7. Fixed an issue where Chou can't cast his Ult again when the target is too far away



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Post time 2022-9-7 06:22 AM | Show all posts
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