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[Patch Note] Patch Notes - V.1.7.18 [Advanced Server]

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Post time 2022-9-17 03:52 PM | Show all posts |Read mode

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Edited by Anand at 2022-9-17 03:56 PM



The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Lesley] (~)
We've made Lesley's Passive effect more solid, and to balance her performance throughout the game, we've also changed the damage of some of her skills.

[Passive] (~)
New Effect: Lethal Shot crits now deal True Damage.
Base Crit Damage: Reduced to 140%
Each Point of Fixed Physical Penetration: 0.5% Percentage Physical Penetration Converted >> 0.5% Crit Chance Converted
Damage: 120% Physical Attack >> 110% Physical Attack

[Skill 1] (~)
Extra Physical Attack: 75-200 >> 85-110

[Joy] (~)
We've boosted Joy's perfect rhythm bonus and reduced the damage dealt when she messed up the rhythm.

[Skill 2] (↓)
Damage: 230-355 + 80% Magic Power >> 180-280 + 60% Magic Power
Perfect Rhythm Damage Bonus: 60% >> 100%

[Ultimate] (↑)
New Effect: Casting her Ultimate after a Skill 2 cast with the perfect rhythm grants Joy 40% Magic Lifesteal.

[Fredrinn] (↑)
Optimized the casting experience of some skills.

[Skill 1] (↑)
Slightly reduced cast backswing time.

[Skill 2] (↑)
Fixed an issue where the dash would end as he hit an enemy behind him. (This will make the skill a more reliable escape tool.)

[Ultimate] (↑)
Greatly reduced cast backswing time.

[Natalia] (↑)
We wanted to retain Natalia's feature that revealed her to nearby enemies, so we've buffed it instead of removing it altogether.

[Passive] (↑)
New Effect: Natalia cannot be targeted by lock-on skills or Basic Attacks when seen by an enemy.

[Wanwan] (↓)
We had reduced her Passive from 4 to 3 stacks to give Wanwan more chances to use her Ultimate. We want to retain this change while still giving the enemy a greater chance to counter her. Wanwan will now need to choose her targets more carefully instead of just farming stacks in the front row and locking on to squishier targets farther back.

[Ultimate] (↓)
Her Ultimate can no longer be used on any target after breaking an enemy's Weaknesses but must be used on that target.

[Bruno] (↑)
We've made Bruno somewhat easier to play and optimized how he catches the ball.

[Skill 1] (↑)
Bruno now gains 30% extra Movement Speed for 0.5 seconds when his Powerball hits an enemy.

[Julian] (↓)

[Passive] (↓)
Cooldown: 9.5-6s >> 10-6.5s

[Badang] (↓)

[Skill 1] (↓)
Recharge Time: 10-7s >> 11-8s

[Moskov] (↓)

[Ultimate] (↓)
Cooldown: 45-35s >> 55-45s

[Masha] (↑)

[Attributes] (↑)
HP Growth: 135 >> 145

[Yin] (↑)

[Skill 1] (↑)
Cooldown: 11-8s >> 10-7s

[Jawhead] (↑)

[Skill 1] (↑)
Damage: 125-250 + 28% Physical Attack >> 135-260 + 30% Physical Attack

[Pharsa] (↓)

We've reverted the damage change on Pharsa's Ultimate while retaining the other changes.

[Skil 3] (↓)
Damage: 750-900 >> 720-870

[Alice] (↓)

[Ultimate] (↓)
Percent Damage Dealt to Non-hero Units Based on Max HP: Capped at 600




[Free Heroes]

8 Free Heroes: 09/09/2022 05:01:00 to 09/16/2022 05:00:00 (Server Time)

Luo Yi, Gatotkaca, Hylos, Alice, Lancelot, Karrie, Kagura, Valir

6 Extra Starlight Member Heroes: Selena, Cecilion, Paquito, Khufra, Kadita, Harley




1. The base now has higher Damage Reduction when there are no enemy minions nearby.

2. Optimized the controls for Beatrix's Renner (Basic Attack/Sniper Rifle). You can now swipe to get the indicator while she's reloading (indicator is red while reloading).

3. Optimized the Camera Shift of Fanny's Skill 2. The camera view will now correctly pan in the designated directions.

4. Optimized the cast of Valir's Skill 2. The animation now matches whether or not the skill is successfully cast.

5. Optimized the cast of Zhask's Skill 3. Zhask will now cast laser when the Nightmaric Spawn does.




[Advanced Server Ranked]

1. S25-RON will end at 23:59:59 on 09/09/2022 (Server Time).

2. Players at Master or higher ranks can claim Uranus "Earthen Relic" as a Season Finale reward.

3. S26-EMG will start from 02:00:00 on 09/10/2022 (Server Time).




We've added buttons to the battle results and History screens that you can use to quickly provide bug feedback. This will make it easier for you to share your feedback with the team! We've also removed the original bug report button.

Now with our new feedback system being online, feel free to share your ideas on matchmaking balance, report bugs or network issues you encounter, and more. Your feedback is immensely valuable to us and will help further optimize the gameplay experience. Go give it a go!




1. A hero's portrait will now be used by default for the hero display and selection phase when you receive a new hero but haven't downloaded HD models.

2. We've optimized the in-battle and lobby chat auto-translation feature.

3. We've optimized how the Ranks of Mythic rank players are displayed in the Friend List. You'll now be able to see their Placement and Division as well




1. Fixed an issue where Ling's Skill 1 would go on cooldown but he would remain on the wall when controlled mid-flight.

2. Fixed an issue where the visual effect of Badang's Skill 2 would disappear.

3. Fixed an issue where the enemy couldn't see the warning effect of Vexana's Ultimate when used from the bush.



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