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Edited by Anand at 2022-9-25 03:48 PM
In this patch, we'll focus on evaluating the balance of hero
mechanics, particularly the irresistibility of heroes such as
Beatrix, Wanwan, Valentina, Natalia, and Yin in specific scenarios.
We'll also continue to optimize the less popular heroes (heroes with
low strength, low pick rates, or those that haven't been seen for a
long time in higher levels of play) and make appropriate adjustments
to overperforming heroes and specific battlefield mechanics.
We redesigned Lesley's and Gusion's looks and revamped their models,
animations, and visual effects. The overall quality is greatly
upgraded.
[Revamped Hero: Deadly Sniper - Lesley]
Hero Feature: A lethal sniper excelling in camouflage and killing
foes.
We've made Lesley's Passive effect more solid, and to balance her
performance throughout the game, we've also changed the damage of
some of her skills.
[Passive - Lethal Shot]
Lethal Shot crits now deal True Damage but the base Crit Damage is
reduced.
Each point of fixed Physical Penetration is converted into Crit
Damage at a set ratio.
Damage: 120% Physical Attack >> 110% Physical Attack
Fixed an issue where some equipment could not get bonus Crit Chance
from this skill.
[Skill 1 - Master of Camouflage]
Comes with brand-new textures while Camouflaged to better fit the
effect, and we've also improved it for smoother combos with Basic
Attacks.
Extra Physical Attack: 75-200 >> 85-135
Fixed an issue where some equipment could not get bonus Attack from
this skill.
[Skill 2 - Tactical Grenade]
Slightly increased the casting range, redesigned the animation and
visual effects, and optimized its combos with Basic Attacks and
Skill 1.
[Ultimate - Ultimate Snipe]
Redesigned the indicator and visual effects.
Fatal Bullet's Base Damage: 200-300 >> 250-350
New Passive Effect: Gains Critical Chance based on the skill level
(5%-15%)
[Revamped Hero: Holy Blade - Gusion]
Hero Feature: A nimble assassin capable of weaving in and out of
combat.
We redesigned Gusion's skill and recall animations and added a
special combo animation when he casts skills in succession, so he
can now travel through the battlefield in a cooler and more dashing
manner.
[Passive - Dagger Specialist]
Adjusted the effect so it's now triggered on each skill cast and can
stack up to 4 times. The Basic Attack strengthening effect increases
with the stack count.
Damage Per Stack: 4% of target's lost HP (up to 4 stacks, 16% in
total)
HP Regen: 80% of his damage >> 50 per stack + 25% Magic Power (up to
4 stacks)
Fixed an issue where enhanced Basic Attacks could not be triggered
in certain situations.
Heroes with major adjustments in this patch include: Beatrix,
Wanwan, Natalia, Valentina, Yin, Faramis, Johnson, Alice,
Minsitthar, Moskov, Badang, Pharsa, Valir, Bruno and Fredrinn.
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and
Adjustment.
[Beatrix](↓)
Beatrix can switch weapons to adapt to various situations and stay
competitive, so it's quite hard to deal with her for the other side.
Thus, we decided to restrain her abilities a little bit tweaking her
reloading style (higher Attack Speed bonus), making it more
difficult to deal the most damage possible (nerfing her aim or max
damage), and optimizing her on other suboptimal experience. We want
to make her difficult-to-maneuver skills easier to aim and increase the power of her less
popular weapons.
[Basic Attack](~)
[All Weapons]
Reloading time slightly increased.
Reloading time now decreases greatly as Attack Speed increases.
[Renner (Sniper Rifle)](↓)
Damage: 350-525% Physical
Attack >> 365-400% Physical
Attack
Hitbox increased to 1.5
times the original.
You can now swipe to get the skill indicator while she's reloading
(indicator is red while reloading).
[Wesker (Shotgun)](↓)
Damage: 125-195% Physical
Attack >> 150%-220% Physical Attack
Hitbox Width: Reduced to 75% initial hitbox width.
Damage of Successive Hits: Each decays by 70% until the damage reaches to
40% initial damage
>> Each deals 25% initial damage. (The total damage she
can make at close distances is greatly reduced, and she must be
fairly close to hit with multiple hits. This prevents Wesker from
producing too high damage at close distances.)
>[Renner (Sniper Rifle)](↓)
Aim Time: 20s >>
8s
Lifesteal: 50% >>
25%
Canceling a cast only loses 50% Cooldown.
[Wesker (Shotgun)(↓)
Damage: 295-445 + 110% Physical Attack »>
350-550 + 130% Physical Attack
Hitbox Width: Reduced to 75% initial hitbox width.
Damage of Successive Hits: 75%, 50% and 25% initial damage (remains at
25% for all the
successive hits) >> Each deals 25% initial damage. (The total damage she
can make at close distances is greatly reduced, and she must be
fairly close to hit with multiple hits.)
Lifesteal Gain: 50% >> 25%
[Nibiru (Submachine Gun)](↓)
Damage: 6 times >>
10 times
Damage Per Hit: 200-320 +
60% Physical
Attack >> 130-210 + 40% Physical Attack
Damage per hit reduced by around 35%; total damage increased by around
10%.
[Wanwan](↓)
We had reduced her Passive from 4 to
3 stacks to give Wanwan more chances to use
her Ultimate. We want to retain this change while still giving the
enemy a greater chance to counter her. Wanwan will now need to
choose her targets more carefully instead of just farming stacks in
the front row and locking on to squishier targets farther back.
[Ultimate](↓)
Cooldown: 40-34s >> 50-42s
Her Ultimate can no longer be used on any target after breaking an
enemy's weaknesses but must be used on that target.
[Natalia](↓)
We wanted to give other heroes a better chance against her, so we
nerfed her ability to silence enemies and enhanced her Basic
Attacks.
[Passive](~)
Removed Slow Effect.
Silence Effect: Silences the target for 1s
after marking them twice >> Silences the target for
0.25s every time
they are marked
[Conceal]
Becomes Exposed to a Nearby Enemy: 2s after
the enemy moved into range >> 0.6s after the enemy moved into range.
Cannot be targeted by smart skill targeting or Basic Attacks.
Unified the range of different exclamation marks.
Optimized Skill Description
[Ultimate](↓)
Cooldown: 2s (varies based on Cooldown
Reduction) >> 3s (fixed)
[Valentina](↓)
Adiusted the mechanics of Valentina's Ultimate and lowered the
control duration of her Skill 1 to address
her irresistibility under specific conditions.
[Skill 1](↓)
Terror Duration: 0.7s >> 0.6s
[Ultimate](↓)
Cooldown: 42s >>
55s
Valentina now gains the ability to hit enemies' weaknesses after
stealing Wanwan's Ultimate and needs to hit all three weaknesses of
an enemy to cast the Ultimate.
Valentina now unlocks the Rage mechanic after stealing Minotaur's
Ultimate and needs to reach maximum Rage to cast the enhanced
Ultimate.
Damage of the Ultimate stolen from X.Borg is now the same as the
lower damage when X.Borg's Firaga Armor is destroyed, instead of
that when his Firaga Armor is active.
[Yin](↓)
Increased the delay before Yin can pull his target into his domain
so they may have more time to reposition themselves or move away
from Yin. This will also help them keep their distance from Yin when
they're sent out of the domain.
[Skill 1](↑)
Cooldown: 11-8s >> 10-7s
[Skill 2](↑)
Damage Reduction: 25% >> 30%
[Ultimate](↓)
Increased the delay before the target’s actually pulled into the
domain.
[Faramis](↓)
Tuned down Faramis's power as he was incredibly powerful in both
Ranked and pro matches.
[Skill 1](↓)
Cooldown: 15s >>
18s
[Skill 2](↓)
Initial Damage: 330-480 +
144% Magic Power
>> 300-450 + 108% Magic Power
[Ultimate](↓)
Base Extra HP: 700-900 + 15% HP >> 600-800 +
10% HP
[Johnson](↓)
To form the double-Ultimate combo, Johnson
had to spend a lot of time circling the battlefield, which led to a
poor gameplay experience. The chain control from double Ultimate
casts also makes it difficult for the enemies to react. We expect to
fix this through the following adjustment.
[Ultimate](↓)
Cooldown: 45-40s (calculated after the skill is cast)
>> 36-30s (calculated after the skill ends)
[Alice](↑)
Currently, Alice's attributes and role make it hard for her to
settle on a build. We'd like to strengthen her role as a tanky mage
and promote the mechanic around her blood orbs. Compared to Magic
Power, Alice will now benefit more from equipment featuring Mana and
durability. We've also updated Alice's default recommended gear.
[Attributes](↓)
HP Growth: 201 >>
169
Mana Growth: 110 >>
0
[Passive](↑)
New Effect: 2 blood orbs will appear when
enemy heroes die nearby. Alice can absorb the orbs, each of which
can permanently increase her Max Mana by
20.
Effect Removed: Restores 50 Mana upon
absorbing an orb.
For every 12 orbs absorbed, increases
10% Cooldown
Reduction >> increases Mana Regen
[Ultimate](↑)
Mana Cost: 40-80 >> 60-140
HP Regen: 60-80 + 20% Magic Power >>
60-100 + 10% Magic Power
Damage: 120-160 + 50% Magic Power >>
60-120 + 20% magic attacks + (0.5-1.5% + 0.5% per 1000 Max
Mana) Max HP
Percent Damage Dealt to Non-hero Units
Based on Max HP: Capped at 600
[Minsitthar](↑)
Improved Minsitthar's roaming and CC abilities.
[Skill 2](↑)
Base Shield: 200-600 >> 350-600
Slightly increased bullet speed and hitbox
[Ultimate](↑)
Now disables all Blink/Dash skills (e.g., Saber's Ultimate, Wanwan's
Passive, Ruby's Passive) of the affected enemies.
[Moskov](~)
Increased the effect of Moskov's Ultimate to match the high
difficulty of hitting an enemy from afar; also slightly reduced his
Skill 1's Attack Speed boost to balance out
the previous buff to Inspire.
[Skill 1](↓)
Attack Speed Boost: 1.4-1.7
Times >> 1.3-1.5
Times
[Ultimate](↑) 30% Slow for
1.5s (Up to
90% Slow) >>
50% Slow for
1s (Up to 5s)
Cooldown: 45-35s >> 55-45s
[Badang](~)
We've improved Badang's recharge speed in the early game to make him
easier to lane with while still keeping his damage balanced.
[Skill 1](~)
Charge: 13-10s >> 11-8s
Initial Attack's Base Damage: 210-360 >>
160-260
Successive Attacks' Base Damage: 115-210 >>
120-195
[Pharsa](↑)
Pharsa kind of lost some charm since last nerf, so we decided to
partly revert previous adjustments and optimize her.
[Passive](↑)
Damage: 150 + 120% Magic Power >> (8% + 1% per 200 Magic
Power) Max HP
Fixed an issue where Spiritual Unity could not benefit from Magic
Power and Spell Vamp from equipment.
[Ultimate](↑)
Cooldown: 46-38s >> 42-34s
[Valir](↑)
Valir has a hard time hitting enemies consistently during late-game teamfights, and so we're slightly boosting his ability during
the late game.
[Skill 1](↑)
Charge: 8.5s >>
9-7.5s
[Skill 2](↑)
Optimized the casting of skills. The animation now matches whether
or not the skill is successfully cast.
[Bruno](↑)
We've made Bruno somewhat easier to play and optimized how he
catches the ball.
[Skill 1](↑)
Bruno now gains 30% extra Movement Speed for
0.5 seconds when
his Powerball hits an enemy.
[Fredrinn](↑)
Optimized the casting experience of some skills.
6 Extra Starlight Member Heroes:
Beatrix, Claude, Khufra, Aurora, Benedetta, Granger
[Sanctum Island Theme]
Comprehensive optimization, including the ground surface patterns,
bushes, lighting and shadows, and the texture of metal objects.
Turrets on the Sanctum Island map are also redesigned to feature a
heavy crossbow on top, along with new attack animations.
[New Item: Magic Sentry]
Function: A Magic Sentry spawns at that side behind the base's walls
whenever a side loses an Inner Turret. It triggers when a hero steps
within the area, lighting up that side's Jungle for
6 seconds. Can be used once per
90 seconds. (Reveals invisible units)
[Attributes]
Gains from Fixed Penetration have significantly increased ever since
the Penetration algorithm adjustment last June. We decided to keep
Fixed Penetration's early-game strength but
lower its dominance in the mid to late game by increasing all
heroes' defense scaling.
After this update, Fixed Penetration-focused builds may still help you forge an early lead, but the
effect will gradually decrease as the match goes on. Meanwhile,
squishy heroes will now gain a reasonable durability boost by simply
purchasing the Defense Boots. We'll keep a close eye on the impact
of this adjustment.
[All Heroes](↑)
Physical & Magic Defense Growth: +0.5
(+7 at Max Level)
[Kagura](~)
Adjusted Kagura's base Magic Defense so it's now the same as most
heroes'.
Base Magic Defense: 10 >>
15
Base HP: 2556 >>
2496
[Equipment]
[Glowing Wand](↑)
Radiant Armor's been a hard counter against multi-hit mages as well as Glowing Wand. To address this, we modified
Glowing Wand's effect so it can now provide a reasonable damage
boost in all scenarios.
Revamped: Skills burn the target for 3s,
dealing 1.5% of their Max HP as Magic Damage per
second and increasing their Magic Damage taken by
2-4 (up to
6 stacks).
[Athena's Shield](↑)
We'd like to maintain its ability to counter bursting damage
(short-time effective) while reducing the
impact of attrition on it.
Trigger Condition: Leave combat for 10s >>
Leave combat for 5s
[Rapid Boots](↑)
The huge gap between Rapid Boots' Movement Speed boosts in and out
of combat makes it a bit too strong for specific heroes but also
unappealing to the rest. We expect the following adjustments to be
the fix.
Craft Price: 850 >>
750
Movement Speed Boost: 80 >>
70
Movement Speed Reduction in Battle: 40 >>
25
[Battle Spells]
[Sprint](↓)
Slightly reduced Sprint's Movement Speed boost, as the Slow
Immunity's proved too powerful.
Movement Speed Boost: Minimum 50%, the initial value higher >> Constant
50%
[Ice Retribution](↓)
Duration: 5s >> 4s
[Flame Retribution](↓)
Duration: 5s >> 4s
[Bloody Retribution](↑)
Duration: 5s >> 4s
Total Damage and Lifesteal remain unchanged.
[Other] 1. Re-optimized
the early-game laning experience so you can
now score the last hit more easily when attacking minions.
2. Reduced minions damage on
heroes to make it easier for low HP heroes to deal with minions
alone in the late game.
3. The
base now has higher Damage Reduction when there are no enemy minions
nearbv.
4. Optimized the
in-match signals so you can now send
multiple signals in succession to notify your teammates.
5. Adjusted some heroes'
recommended lanes based on statistical data (e.g., Akai: Roaming/EXP
Lane >> Roaming/Jungle)
[Ranked]
1. S25-RON will
end at 09/23/202223:59:59
(Server Time).
2. Players at Master or higher ranks can
claim Uranus "Earthen Relic" as a Season Finale reward. S26-EMG will start from
09/24/202202:00:00
(Server Time).
[S26 First Recharge Event]
1. Recharge 20 Diamonds to claim S26
First Recharge Avatar Border for free!
2. Recharge any amount to purchase the S26
First Recharge Exclusive Skin Faramis "Ivy Feathers" for only
100 Diamonds. Recharge for
3 days to purchase Rename Card (7-Day) for only
50 Diamonds.
[New Patch Bonus]
Plenty of new special events will be available, featuring brand-new skins, avatar borders, battle emotes and permanent heroes for
free.
Take part in the new events from
09/20 to
10/16 and collect
Harley's Books to exchange for tons of amazing rewards! You can get
Harley's Books from Harley's Magic Show, Harley's Recharge Gift,
Login Gift, Weekend Surprise, and Match Challenge, with a chance to
unlock Harley's new skin, Harley "Starcaster"
Get more
benefits from:
Legends Return (09/20-10/09): Take part
to unlock to get exclusive perks and get free Avatar Border Choice
Chests.
Free Access to All Heroes (10/01-10/03): Get your
hands on all heroes for free.
Nostalgia (10/08-10/30): Join for a
chance to get free skins.
Aspirants Unite Returning for a Limited Time!
Event Time: 09/2400:00 to
10/2723:59 (Server
Time).
50% OFF for the
first Diamond Summon every day! 50% OFF for the first
10X Draw every day as well! (Only for the
first 10 draws) On your first
10 draws, get an Epic or better skin that
you've not yet unlocked (not including Layla "Miss Hikari" and Fanny
"Blade of Kibou"). Get an Epic or better skin every
10 draws, with
1 Orb of Hope guaranteed! Use Orbs of Hope
in the Hope Amplifier mode to hit Terrinia Boxes and unlock valuable
skins! Terrinia Boxes will prioritize Layla "Miss Hikari", Fanny
"Blade of Kibou", and other epic skins that you've not yet unlocked.
Duplicate skins and battle emotes will be automatically converted
into Pass Fragments. Every 30 Pass
Fragments will be combined into 1 Pass
which you can use to get a free draw in Aspirants Unite. Passes and
Pass Fragments will be removed after the event. So use them while
you can.
[MLBB X Saint Seiya Collaboration]
Ikki's Training (10/17-10/24): Take part to get the brand-new Saint
Seiya collaboration battle emote "Phoenix Illusion Demon Fist" for
free
Seiya's Training (10/22-11/06): Take part to get Token of the Zodiac ×10
for free.
Shiryu's Training (10/29-11/06): Take part to get MLBB X Saint Seiya Spawn Effect for free.
[MLBB X Saint Seiya Collaboration Event]
Event Time: 10/2400:00 to
11/2323:59 (Server
Time).
Take part in the event for a chance to get the Saint Seiya
collaboration skins: Badang "Pegasus Seiya", Badang "Sagittarius
Seiya", Chou "Libra Shiryu" and Valir "Leo Ikki". Badang "Pegasus
Seiya" is guaranteed in the first 10 draws.
50% OFF the first
10X Diamond draw!
50% OFF the first
Diamond draw each day during a set time. Badges of Victory you get
from draws can be exchanged for rewards in the event shop. After the
event concludes, Badges of Victory and Tokens of the Zodiac will be
converted into Battle Points at a ratio of
1:1 for Badges and
1:100 for Tokens.
So, use them during the event if you prefer those rewards.
[Draft Pick]
Ban Phase: Added a prompt when you try to ban a hero pre-selected by your teammate.
Optimized the lane/role filter and added a hero sorting option.
1. Enlarged the lane icon and
added a prompt when multiple heroes of the same lane are selected.
2. Added an Auto-Translate option and added a few quick chats.
3. Increased the brightness of pre-selected
heroes.
4. You'll now receive a
thank-you message after helping a teammate
select their hero.
Send Grades:
1. Optimized the Send Grades
function and added an option to send the hero's extraordinary
performance in recent matches.
2. You're no longer required to send grades when asking teammates to
help select your hero.
3. When
using the Send Grades function in Ranked, only Ranked statistics
will be calculated.
4.
Optimized the Draft Pick Ul and fixed some known issues
[Social]
1.The match History of all
players on the Global Ranked Leaderboard and Global Hero Leaderboard
will be made public in the spirit of transparency and fair
competition for the leaderboard.
2.Removed the limit on friend's Remarks.
3.Optimized the display of friends's info. You can now view their
current mode and selected hero
4.We've optimized how the Ranks of Mythic rank players are displayed
in the Friend List. You'll now be able to see their Placement and
Division as well.
[Others]
1. Due to system adjustments,
the Starlight gift and request functions will be temporarily
unavailable until future notice. We will also be temporarily
removing the Starlight Member Cards from the Shop.
2. We're adding [God of Assist] a new rating criterion. to
acknowledge team contribution (especially for those playing the
Roamer position). This addition will allow a chance to receive more
Star-Raising Points and Protection Points.
3. A hero's portrait will now
be used by default for the hero display and selection phase when you
receive a new hero but haven't downloaded HD models.
4. Added device power and
signal display to the Events screen.
5. Improved Yve and Gloo's portraits to fit their personalities
better
1.Fixed an issue where some
Battle Spells were still usable while Silenced.
2.Fixed an issue where Fleeting Time would not take effect on
certain Ultimates (Kagura, Lunox).
3.Fixed an issue where Esmeralda's Ultimate could be blocked by
Lolita's Skill 2.
4.Fixed an
issue where Badang's Skill 1 could deal extra damage to turrets.
5.Fixed an issue where the
visual effect of Badang's Skill 2 would disappear.
6.Fixed an issue where the damage of Natan's Reverse-Clone was
abnormally high against turrets.
7.Fixed an issue where Claude's Ultimate would deal 300% extra
damage to summoned units.
8.Fixed an issue with the cooldown display of Thamuz's Skill 1 which
would not be affected by Cooldown Reduction.
9.Fixed an issue with Thamuz's Ultimate that made it inconsistent
with the visual effects.
10.Fixed an issue where Atlas's Ultimate would pull enemies outside
the range.
11.Fixed an issue
where X.Borg's Skill 2 could not be seen from outside the bush.
12.Fixed an issue where
Barats's Skill 2 was not visible if cast from within bushes.
13.Fixed an issue where Yin
would fail to cast his Skill 1 multiple times in a row in extreme
situations.
14.Fixed an issue
where Chou could not cast his Ultimate again when the target moved
too far away.
15.Fixed an issue
where Ling's Skill 1 would go on cooldown but he would remain on the
wall when controlled mid-flight.
16.Fixed an issue where the enemy couldn't see the warning effect of
Vexana's Ultimate when used from the bush.
17.Fixed an issue where the enemy couldn't see the warning effect of
Silvanna's Skill 1 if cast from within bushes.
18.Fixed an issue where the enemy couldn't see the warning effect of
Ling's Skill 2 if cast from a wall within bushes.
19.Fixed an issue where Akai's Ultimate would be displayed
incorrectly if used during Blink after casting Skill 1.
20.Fixed an issue that
prevented Sacred Statues from being switched during Ranked matches.