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Edited by vin.exe at 2022-10-3 05:42 PM
Hi everyone!
As an MLBB player who's maining Natalia since Season 5, I would say our favorite "invisible", bush-sniffing, scratch lady feels very unbalanced as of now. To be honest, I miss her old kit prior to her 'revamp' and frankly her kit now, along with the recent nerfs, is ridiculously unfair.
I wanted to put this suggestion out there to bring Natalia back to her roots, as well as make her a competent force in our current roster of heroes.
Here are my suggestions:
Role Change: From Assassin to Assassin/Fighter (This change is unnecessary, but I'm just throwing it out there)
PASSIVE: Assassin Instinct
Natalia will deal critical strikes only when attacking enemies at the back (This will always trigger when attacking Jungle Creeps). Otherwise, she no longer deals critical strikes. Additionally, Natalia no longer gains critical rate and critical damage directly from items and emblems, but instead Natalia gains critical damage only from each 0.5 point of attack speed equipped from items and emblems.
Additionally, Current Natalia's base Crit Damage is 140%. This will be reverted back to 200%.
1ST SKILL: Claw Dash
Natalia dashes forward, dealing Physical Damage to enemies along the way.
Can no longer be casted again upon hitting enemies.
Instead, reduce cooldown from 10-8 seconds, to 8-5.5 seconds. Also range is increased.
2ND SKILL: Smoke Bomb
Natalia casts a smoke bomb on the spot that lasts for 4 seconds. Natalia will remain invisible in the area if she doesn't attack/use skills, leave the area, or gets revealed by enemies with reveal effect on their skills (e.g. Rafaela's 1st Skill, Vexana's 1st and 2nd Skill, etc.). Additionally, Natalia's basic attacks within the area silence enemies for 0.25 seconds.
Note that normal AoE enemy skills won't affect Natalia's invisibility if she's in the area. It has to have a reveal effect. Although, she can still be damaged.
Smoke bomb no longer slows enemies within range, give Natalia added attack speed, and also give Natalia basic attack immunity within the area. Also range is slightly decreased.
Instead, gain 70% damage reduction when she's inside the area, and gain 50% dodge against ALL enemy attacks casted outside of the smoke bomb (asides turret attacks).
ULT: The Hunt
Passive effect: Natalia gains stealth and 20% movement speed when out of combat for 2 seconds. Additionally, Natalia recovers 2% of her lost HP per second, up to 50%, when she is on stealth. Her next basic attack while stealthed will reduce the target's Movement Speed by 40% for 0.75 second. Enemies will be warned of Natalia's presence when stepping inside her range but Natalia will not be revealed. Natalia will only break stealth if she attacks or receives damage. Detection range is the same as her pre-revamp version.
Active effect: Natalia marks an enemy within range to be assassinated. This mark will charge for 3 seconds. Attacking an enemy while the mark is not fully charged will slow the target for 20% for 0.75 seconds (stacks with ult passive)
If the mark is fully charged, Natalia's basic attack range will expand (slightly smaller to her current range) and she will be revealed only to her marked target. Upon attacking, Natalia will blink behind the target, reduce their Movement Speed by an additional 30% (stacks with ult passive) for 0.75 seconds and disarms them for 1 second.
Can be casted while Natalia is stealthed and moving.
I believe with this change, Natalia will be brought back to her former glory as a hit-and-run assassin that scales the best at late game. These changes will ultimately make her more flexible in terms of where she can be played. I think this would also make her viable as an EXP laner.
I also wanted to remove Natalia's over reliance on the bush and stealth while making each of her skills equally strong.
I hope this change can be made. Her stealth should only be a perk and not her entire kit. Let me know your thoughts! :)
Happy bush hiding!
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